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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Hi all,
It's been a while since I've played SH5 and I've just been wondering. What has changed modwise in the last 2 years? Is there anything that is really going to blow my mind (please someone say new subs were added...) or is it mostly just the same?
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#2 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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If you get Sober's mega mod from the bonus mods download section, update individual mods from [inf] sober's mega mod. (Sober's mega mod in the bonus mods download section IS NOT THE SAME as [inf] sober's mega mod; different authors, just the title in the name is the same).
[inf] sober's mega mod is individual mods listed with download links and lots of helpful hints. Major changes: Fifi has a modlist(called my mod compilation) and so does Sjizzle TDW patcher has great improvements over broken game from Ubisoft - does not work with Steam RPM Hydrophone Reworked submarine damage Open Horizons - campaign all the way to 1945. New UIs for TDC Dynamic Environment Sjizzle' s Charts Sober's own mods listed in [inf] sober's mega mod Expanded Navies FX Update IRAI I'm working on [WIP] voices reloaded. New subs have been talked about but is quite complex. No development has happened yet. We are all hoping as a community. Gap has written somewhere in the forums how complicated new subs are.
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JSGME help links and common error solutions |
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#3 |
Willing Webfooted Beast
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Only one new submarine has been added, but it's not playable.
I was the one who added it ![]() But it can't do much ![]() I'm pretty sure someone is working on an AI Type IX.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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