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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 Sobers Terrain fix for OH2 V2.2 RPM Hydrophone v2.2.1 Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1 R.S.D. - Reworked Submarine Damage v5.1 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 sobers bad weather deck gun V5 SH5 sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 |
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#2 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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What kind of ship was it? Was it imported ship, or basic SH 5 ship? I see that you are using my cargo mod, but for me it seems stable, I have sunk ships with cargo in custom missions and in campaign, and they went down just fine.
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#3 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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It was a C1-B Type Medium Merchant, docked. A little before that I succesfully sank a 03:20 WEPS: SV Small Modern Composite Merchant Ship sunk at position: Lat: 54° 31' N Long: 19° 8' E. Tonnage: 1859 tons. with my deckgun.
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#4 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#5 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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#6 | |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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The deck gun and SHcollisions.act issues was being discussed somehow in the Reworked submarine damage thread. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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#8 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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[QUOTE=plj;2122433]As you can see, all went fine, till impact. I guess the explosion was a little too big or something. On a more serious note .. what could be causing this ?
You have seen all my mods I have listed in another thread. I used to get the hesitation or a game CTD with a torpedo explosion a lot. Like voloday61 said in some other thread, debug view does not really tell you where the failure is coming from. Antilag.cfg helps. I limit my FPS to 30 as author suggests. CTDs dramatically dropped with newer graphics card. Always happened with convoys of 10 or more ships. Less CTDs now since I am using an ATI 7870, upgraded from 4670 with 1024 MB or two ATI 4670s crossfired with 512 MB graphics memory. Debug report talked about registry entry too long, Main video set -64 bit. I tried searches to manipulate ATI registry data and nothing worked. Had random problems more so in SH5 for 9 months or longer, than compared to SH3 or SH4. I talk about in Multiple UIs for TDC thread. Overclocking my CPU first time ever helps, too. I have heard other subsimmers talk about it. Increased frequency by 10%. Original CPU setting AMD AM2, quad core 2.6 Ghz. Still very stable now. Not going to touch it anymore. I am going through Gibraltar strait at 512 max with a convoy of 20-30 ships submerged, Mare Nostrum. Largest convoy I have ever seen in any of the SH3-5 series I have encountered. Smooth! |
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#9 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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I'm basically running your list with some minor tweaks atm
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#10 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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I change my main.cfg settings, too. No new campaign or return to bunker is needed for that. Want them posted? Refresh my memory of what your computer specs are, if stated before.
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#11 |
Navy Seal
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Hm, was that particles.act CTD?
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#12 | ||
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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#13 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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#14 |
Navy Seal
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Just had 4 strikes in TDW torpedo tutorial mission... 1 CTD (first one,particles.act) and 3 good...Not bad.
![]() Baah, it's SH5 CTD 's are normal thing... ![]() Somehow, i'm having a feeling that those CTD's when torpedos strucks are closely connected to TDW radio patches...But i'm not sure still...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#15 |
Grey Wolf
![]() Join Date: Sep 2006
Location: NY
Posts: 995
Downloads: 1078
Uploads: 6
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