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Old 11-20-08, 03:28 PM   #1
mengle
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Default ARMA II Thread

Latest news of shooter ARMA II

a new video and info:
http://uk.pc.ign.com/articles/932/932227p1.html
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Old 11-20-08, 05:39 PM   #2
Deamon
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Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP. The stuff about the new soundengine sounds particularly interesting. I was already in awe about the 3D sounds in ArmA. What a great touch that adds so much to the experience!

Last edited by Deamon; 11-20-08 at 05:40 PM.
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Old 11-20-08, 07:34 PM   #3
fatty
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Looks basically the same as ArmA, hope it plays better at least.
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Old 07-29-09, 05:05 PM   #4
Kptlt Thomsen
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Quote:
Originally Posted by fatty View Post
Looks basically the same as ArmA, hope it plays better at least.
Actually, I thought Arma 1 was alright. If I had any beefs, it would be with the way the damnable editor works(?). It is anything BUT user friendly.

Just my 2 pence worth..:-)
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Old 07-29-09, 05:41 PM   #5
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The main problem with the editor is that it has quite a bit of features, and anything with lots of features is usually complex. Imho the editor is pretty easy to use and user friendly, but then again I've used it since OFP.
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Old 07-29-09, 10:26 PM   #6
Kptlt Thomsen
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Quote:
Originally Posted by Fincuan View Post
The main problem with the editor is that it has quite a bit of features, and anything with lots of features is usually complex. Imho the editor is pretty easy to use and user friendly, but then again I've used it since OFP.
Sorry Fincuan...We'll have to agree to disagree...In my opinion, you should not have to create separate "opening" screen, a separate mission map and a separate "mission over" screen..and then somehow try and link the three together so that it flows smoothly..trust me...I've tried...

On a side note...I'll confess..Arma was my first attempt at mission creation with this genre of games...soooooo...

Anyway.just my opinion, my friend...

Cheers :-)
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Old 08-01-09, 04:47 AM   #7
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Sorely tempted to buy it. Just went back on the demo again and died in quick succession with no idea where the shots came from! This was my fault, down to playing COD4 too much So I started again, and this time was more patient and planned out what I would do - guess what I survived!

Never have I enjoyed a game so much, I think I've found a replacement for COD4.

When I get it let me know who plays online, and I'll certainly join in.
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Old 08-06-09, 02:02 AM   #8
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Quote:
Have they released the real english fix?
Its on the main ArmA website
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Old 08-06-09, 09:29 AM   #9
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Phew! This game is tough! Took me 5 attempts to finish off the first mission (were you have to blow up the radar truck). In the process I appeared to have "accidentally" killed the hostage that was being interrogated - think he was a doctor - oh well.

On the next mission now - help taking the capital. Still getting the hang of the squad orders, I'm sure I'll get it.
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Old 11-20-08, 09:22 PM   #10
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Quote:
Originally Posted by Deamon
Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP.
Woah woah woah. OFP's character animations looked natural? You're telling me the movements of CWC's blocky texture Lego dudes with magically levitating guns were natural? News to me.
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Old 11-21-08, 01:14 AM   #11
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OFP was never about graphics. If you can't stand the animations, better go play one of the many limited shooters that dominate the genre.
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Old 11-21-08, 02:47 AM   #12
mengle
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if you look at the burning tanks and the smoke, you need a heavy PC to run this decently,if i'm using some smoke mods in Armed assault my game is running slow

screenshot from my Armed Assault game mod (XAM 1.6)

Last edited by mengle; 11-21-08 at 04:47 AM.
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Old 11-21-08, 07:50 AM   #13
CaptHawkeye
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Quote:
Originally Posted by GlobalExplorer
OFP was never about graphics. If you can't stand the animations, better go play one of the many limited shooters that dominate the genre.
Because criticism of a technical limitation = I hate the game. Just why DO you like to build arguments around strawmen and ad hominems?

Guess what, OFP's graphics sucked, even by 2001 standards. That's a lot coming from me, and it's my favorite video game. Looky, I can STILL be objective about things i'm a fan of. Amazing right?
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Old 11-21-08, 09:36 AM   #14
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Main things i want to see from ARMA2 is much better vehicle simulation (more realism like say chaff and flares for missles), way more vehicles to use, better AI, and a fully dynamic war/campaign for online and offline play. Personally i could care less about graphics.
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Old 11-21-08, 04:57 PM   #15
Deamon
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Quote:
Originally Posted by CaptHawkeye
Quote:
Originally Posted by Deamon
Read the article and it sounds awesome. I just hope the character animation will look this time just as natural as they did in OFP.
Woah woah woah. OFP's character animations looked natural? You're telling me the movements of CWC's blocky texture Lego dudes with magically levitating guns were natural? News to me.
Yep, most convincing animations I ever saw in a game! And I am not talking about the quality of the human models nor the levitating guns.

The innertia in the movements in the FPS view is just right. I can feel the heavy gear slowing down my motions. This worked out so damn good, it immediately pulls me deep into the game. You feel like a soldier in the field. This was my biggest disapointment as I saw the unpached ArmA the first time. This natural feel was deminished too much for my taste.

I still play flashpoint to this reason alone. The grafics were definetely not the best but the smooth and natural animations of the people and the natural looking terrain design really did it to me, to name just a few things I love so much about OFP and I couldn't care less about grafics when the game is so phantastic. OFP was just the way I always wanted a game to be. OFP has flaws and bugs in abundance but the benefits outweight the flaws for me a big time.

Already how the sight shakes when you walk, contrary to all the other stupid fast paced ego shooters where you can run backwards jump while shooting with sniper precision.

The size of the terrain alone adds so much to the experience, I had the most immersive and unique experiences in flashpoint. This was the first game where I was running for my life, where I got lost in the woods and where I got trapped behind the enemy lines where I had to make it back home on my own, the first game that not ends when your tank got taken out but where you get out of the tank and the survival just begins.

This was the first shooter that felt REAL. This is the first game where I had this feeling. The first game where I could do LRRP type of missions that goes for hours and then one shot and you are dead. Like real. I always wanted it to be this way and flashpoint was the first game that delivered. There is obviously endless room for improvements but I can babble all night long about how much I love flashpoint. Just recently I reinstalled it again and played through all campaigns.

It hardly lost anything of its immersion and addiction. I wish arma II would feel just the same.

I still remember that one recon mission where I lost the orientation and didn't knew my position anymore and then came across a road junction with some road signs that I used to pinpoint my position, Woah where could I do something like this in any other shooter ? The maps were usually so small that you could not ever get lost. I put a lot of worth on such subtle touches. That was the first time I really start to notice that there were road signs everywhere and that they were actually of real use. Flashpoint was the first game where I could do an expedition through the countryside.

Well maybe not entirely the first game, I remember games like midwinter and hunter on the amiga that also had a very large terrain and where you could act freely.
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