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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
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Heya, just installed the grey wolves 3.0 and started playing. Can't really see any difference (maybe cause Ive no frame or reference) but one thing I did notice is the total absance of ALL other ships/aircraft and radio contacts etc. Even in the friendly harbours on mission. I did did a full patrol around Britain and Ireland and through the strait and did not see a SINGLE other living entity.
Is this a bug or just some hilariously bad luck *EDIT these are all the mods that are can/be activated in GME 16K atmosphere Alternate loadscreen alt floatillas axis mediterrean aircraft skins black sea campain files only captain americas officer icons enchanced damage effects fix french integrated orders late war sensors snorkel antennas main move Das Boot no medals on crew open hatch mod VIIC41 player sub What other mods would be reccomended? |
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#2 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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There is your problem: black sea campain files only By activating that mod you get contacts only at the Black Sea. The rest of the world is empty. The purpose of this mod is to drop loading times when you intend to play only in the Black Sea. Deactivate it and everything will come back to normal. |
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#3 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
Downloads: 1
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Nailed it! Thanks mate, any other good mods to use? Also I got a mission to patrol BF10...there is no BF10 is only starts at BF11?!
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#4 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
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Also I wanna say while I have yer attention that I went out on a patrol (the first one I had to reset as it told me to patrol an area that didnt exist) so I went out again and sank 4 British ships. When I got back to Woilhein(whatever) german destroyers opened up on me. It said that the 4 ships I sunk where in fact 'neutral' the suck wreckage was green...
Would realy like to play this game but its like watching gamew of thrones. Deadly but heart breaking |
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#5 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
Downloads: 1
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Sorry for the power bump. I just found out that friendly targets are blue...in my game all my map contacts are black
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#6 | |
GWX Project Director
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There is a pull down flag recognition chart on the attack scope interface to help you out. IIRC the F1 help screen in GWX also lists what nationalities are combatant and when they enter the war. Welcome to Subsim, uncleseano. ![]() |
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#7 |
Navy Seal
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Also remember that with GWX the sim starts in pre war August 39. This is to allow you enough time to get into your patrol position before the shooting starts.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#8 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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You don't get any renown in GWX for reaching nad patrolling your assigned grid. Use SH3 Commander to be able to do many more things in the game You can find it in the download section of Subsim. http://www.subsim.com/radioroom/down...o=file&id=2923 As for the mods , it is totally up to you. Try whatever you think it suits your playstyle. When you sink a neutral vessel , then you became an enemy for that country for 24 hours. If identfying nationality by flag is difficult for you , then you can the GWX contact color mod which restores the colors as in vanilla SH3. http://www.subsim.com/radioroom/down...?do=file&id=33 Gute Jadg Herr Kaluen |
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#9 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
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thanks for all the help. I'll sort this mess out. Didnt figure that everyone on the map was 'green' and sunk ships were green too...pretty sure I didnt blast an axis ships though. then again...ya never know!
i'll get back it so |
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#10 | |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
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*EDIT Also sitting around for a month is kinda dull. Any way to skip it? *EDIT Also why am I getting French telegrams? Last edited by uncleseano; 06-19-13 at 03:28 AM. |
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#11 |
GWX Project Director
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You need to unload the "Fix French" mod in JSGME.
Then... READ THE GWX MANUAL!!!! ![]() |
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#12 |
Swabbie
![]() Join Date: Jun 2013
Posts: 9
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Gave it a good read through. Its a fantastic 'manual', practically a history book. Outstanding work...
Can't find anything about changing the start date though. I gotta start another campaign as ya can't change the mods while out on patrol. |
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#13 |
Navy Seal
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You can change the start year in the screen where you select your flottille, or install SH3 Commander which allows you to change the start month and year, along with a host of other options. I consider it a must have.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#14 |
Sea Lord
![]() Join Date: Apr 2007
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As was noted, if you start in 1939 you have a month to wait until the war starts. I go out on "shakedown cruises" to earn qualifications for my crew.
If you shoot at anyone before the war starts, they are all friendlies and that country will be at war with you for like 24 hours - they will shoot at you if they see you. If you want points for hitting your patrol grid there is a file you can edit to get points for it. You'll have to search for it as I don't remember the file. I give myself points for my patrol grid requirements since later in the war that may be the only thing you are able to accomplish. ![]() Steve |
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#15 |
Eternal Patrol
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The simplest way is just to pick September 1939 as your start date rather than August.
My favorite is to use SH3 Commander. I do a 'false' patrol by just starting on August 1 and ending the patrol a minute later. Once that is registered you can use Commander to give qualifications to all your crew, which is historically accurate. Then I set Commander's 'Days In Base' function for 18 days. This makes my first real patrol start on August 19, which is the date that fourteen boats were sent to the North Atlantic to await the start of hostilities. That way I'm on station when the war starts.
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