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#1 |
Stowaway
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I spent maybe 5 hours studying the manual, reading some online FAQs, and watching the tutorial videos to try and learn this game, and I think I've gotten a decent understanding. But then I tried to play the campaign. Here's what happened:
1. I start a new campaign and realize I need to pick my crew, have no idea how to do that or how it should be balanced, can't find any guides. Add one senior officer and leave it at that. 2. Start a mission, learn I must travel half way around the world. Set course, put time compression on highest setting. 3. Suddenly time compression ends and I'm being shot by a battle ship or something. I'm freaking out in a panic to figure out what's going on, I do an emergency dive, and just as I dive the ship runs over me. My sub leaks, the crew freaks out, and then we all die. This led me to believe that maybe I mis-used the time compression. It would be great if the game could pause when something happens instead of keeping it real time. Anyway, I try another new campaign. 1. As before, add one senior officer. 2. Plot a course. 3. Micro manage the trip, spending about 4 hours of my real-life time turning the time compression up and down, submerging and surfacing, trying to only travel on the surface during the night (even though my battery power only seems to last 5 hours or so). 4. While traveling I suddenly have massive issues with crew fatigue. Everybody's got an exclamation next to them. I try to swap them around to rest, but it doesn't work too well. I don't have enough rest places for my senior crew. I micro manage this stuff like mad. 5. I get to my destination, do a patrol, don't see anything. 6. I opt to end the mission with the menu instead of traveling back. So what am I missing? How do I get to the good stuff without hours of traveling and micro managing my crew? Is there a guide out there somewhere that explains how to actually play the game? The manual covers some topics roughly, but leaves soooo much out. Thanks, Jonny K Update - I just looked at Subsim.com and I see some stuff to read. I'll get on it (posted this before finding the root site). |
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#2 |
Samurai Navy
![]() Join Date: Feb 2004
Location: Missouri
Posts: 581
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use SH3 Cmdr,use the no fatigue option & most P.C.'s Despise Time Compression.I use 2048 T.C. but only sparingly.
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#3 |
SUBSIM Newsman
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Welcome Aboard Jonny K!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#4 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
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1. start with VII boat they usually have shorter cruises. 2. crew 3 officers easier to jockey around. 3. crew management they have a fatigue patch, me ,I hit the normal surface cruise button this rotates crew. 4. watch your map for shipping reports. 5. best to start in France patrol western approaches.
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#5 | ||||||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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You may want to mine this thread for newbie material: http://www.subsim.com/radioroom/showthread.php?t=96026 Quote:
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![]() Your battery power should be enough to last you through the game day. You just have to realize that the faster you run, the less amount of time your battery will last. I recommend no more than 3-4 knots submerged and no more thna 9 knots on the surface unless you're chasing something. You don't really have to worry about travelling submerged during the day in the early years of the war - say up until about mid-1941 - or when you're in friendly waters. Quote:
"How" you may ask? Mods! SH3 out of the box is a decent game, but there are many little issues that could be much better. The "standard" mod that many people use around here is the Grey Wolves Mod. It's a big download, but it comes with an installer (if you're using the Steam version of the game, you'll need to change the install directory path, but other than that, it works fine). I'd recommend that heartily. It adds new campaigns, new airplanes, new ship types, new visual effects. It's amazing the difference between stock and GWX. SH3 Commander is a companion program that allows you to change lots of little tweaks to the game - such as turning off fatigue entirely. It's a very unobtrusive little program. Just install it and run it whenever you want to play SH3. Welcome aboard again. You'll find that the Subsim forums are full of some of the most helpful people anywhere.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by mookiemookie; 01-03-11 at 09:54 AM. |
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#6 | |||||
Eternal Patrol
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WELCOME ABOARD!
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Now, when you choose your crew you will have the option of choosing qualified or unqualified officers and men. The qualified ones cost renown, and are at the top of the list. The unqualified "free" ones are at the bottom. Qualified men placed in the correct compartments will improve the efficiency of those compartments. With Commander you can add any qualifications you like after the first patrol. Quote:
Again, SH3 Commander actually lets you choose the grid you will patrol. And, as mentioned, starting in 1941 from a French Atlantic port in a Type VII will put you very close to the action. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#7 | ||||||||
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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![]() DON'T fall for the trap of using the "Crew Configuration Buttons" as they can cause CTDs. Micromanage is unfortunately required if you want some level of fatigue experience. Quote:
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My site downloads: https://ricojansen.nl/downloads |
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#8 |
Chief of the Boat
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Nothing much I can add other than...
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#9 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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My site downloads: https://ricojansen.nl/downloads |
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#10 | |
Eternal Patrol
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On the other hand, not long ago someone commented that the only things that cause renown loss are equipment upgrades, because they delay the start date.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
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Welcome aboard!
![]() ![]() ![]() There is little I can add to the above. I seldom run TC above 128. The micromanaging the crew represents the many frustrations a green crew causes. To learn where the ship traffic is, visit the Operation Spinnennetz thread. ![]()
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Espionage, adventure, suspense, are just a click away Click here to look inside Brag's book: Amazon.com: Kingmaker: Alexey Braguine: Books Order Kingmaker here: http://www.subsim.com/store.html For Tactics visit:http://www.freewebs.com/kielman/ ![]() |
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#12 | |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
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That's exactly how what I do. As I understand it, you can change crew and torpedos without a problem. @ Jonny K, welcome ![]() Only thing I think needs stressing is to be patient when you're setting up attacks, especially on convoys. Nothing worse than rushing an attack and spending the next 2 hours dodging escorts without scoring a hit lol |
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#13 |
Stowaway
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Hey,
Thanks for all the input guys, this is a lot of good info for only a few hours time! I can't believe I missed the newbie guide in the forum, stickied and everything. Yes, this was a steam sale purchase (gotta love Steam). It's good to see mods and updates for the game. I'll try to run a few conservative mods, but I'm also cautious about changing the game too much just yet. It's always possible to mod a game until it no longer resembles what it should, and if the original game was so good then I shouldn't need to change too much, just a little. I'll see if I can keep fatigue enabled for the moment. As for realism, I'm currently running about 60% realism with most options on but not manual targeting. I know this is a major point of the game, but I'll work my way up to it. I'm going to assume I have a competent crew who will do that for me. As for loosing renown after your first patrol with a modified crew, I didn't encounter that. I should admit that I did have an encounter on my first patrol, but I lost the ship. In very stormy waters I detect a merchant ship via hydrophone, I put the periscope up and see it's right in front of me and extremely close (only a few meters) and moving away. I jump to my crew section and start throwing guys into the torpedo room to prepare an attack. I jump back to the periscope and the ship was gone. I searched around the area but never found it again. It was exciting for a moment though. :-) I'm going to go through the guides and check out the mods. One other thing I was wondering - when identifying ships, I have that guide book, but the book doesn't tell me the nationality of the ship (specifically, is it an enemy or not?). I assume that the color of the ship on my map and in the periscope indicates it's an enemy if red, correct? And blue is ally, right? I couldn't find any description of the colors. Thanks, Jonny K |
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#14 |
Rear Admiral
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In the stock game:
red=enemy blue=friendly green=neutral For realism's sake, GWX (and maybe the other supermods, I'm not familiar with those) remove the color-coding and require you to ID ships the way real sub commanders did - by getting close enough to make out the flags and markings on them. But with GWX at least you can add the colors back easily enough if you find you'd rather keep them around. Also be aware that in the game a torpedo needs to run at least 300 meters to arm itself, so if you find yourself a few meters away ( ![]() |
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#15 |
Stowaway
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Ok, an update. I went through much of the newbie guide thread and found that most of the links are dead (5 years old). Is there a new place I can find the community manual?
I think I'm going to try playing a little more on the stock game first to get some experience before I crank it up with the Grey Wolves or anything else. Are there any graphics only mods? I'm suffering info overload and have spent so many hours studying stuff while playing the actual game very little, so I need a break. One more question - when I have my navigator ping for the ocean depth does that give away my position? I've hit the bottom before (I thought ordering my engineer to dive would mean he'd dive to a reasonable level, but he just kept going). The Nav map seems to show some depth colors, but they are hard to make out and I don't know the legend for how deep the colors mean. Thanks, Jonny K |
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