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Navy Seal
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A major part missing from SH 4 from day one was presence of US/Japanese subs in the pacific. Luckily some modders made AI IJN subs, US fleetboats and German U boats.I have added on this and put them in my mod(an expansion for RSRD) I have been building for a while.Have Japanese subs in various places such as off coast of US in early war, off Hawaii, in the sea lanes used by US subs, in key areas at right times.Some are random, some are specific such as the three subs sunk by USS Batfish off Luzon in Feb 1945, can replicate this famous patrol(I did) to the exact minute.
Anyways, another thing missing esp given how large and well protected late war convoys are, well are other US fleetboats attacking. I wondered how enemy escorts would treat AI fleetboats. I picked a specific convoy( USS Barb and others attacked) I added to RSRD in August 30/31 1944 in Luzon Straits to try this out on.I had two AI fleet boats placed along path of convoy and since they cant submerge, night surface attack.I timed it so they would move in and once detected, escorts went after them, leaving my side of convoy unprotected as merchants slowed and zigged towards me, I attacked with two torpedoes to each ship, two mid sized freigters, one large tanker, all caught fire, tanker exploded, 3 ships down.Turned stern tubes and fired, two more hits in a large transport, a DE rushed in a max speed, I ran off. So pseudo pack tactics seem possible but of course they lack offensive capability.They also are essentially sacrificed, at least one was gunned down by escorts, others reached their turning point and sped away to their "end point" where they disappeared, ie simulate they decided to dive. Anyway with the ability who could get them to fire a couple torpedoes? such as the PT boats can fire AI torpedoes? This would be great, its way beyond my knowledge(adding them to pt boats one time per instructions worked, kinda of but drove me crazy) but could really add to the sim. I am going to try this again but put them submerged(can make them submerged or on surface, but cant switch.) I added an AI sub representing the Argonaut so if player is using Narwhal in August 42 and assigned to the Makin Atoll mission, Argonaut departs Pearl Harbor on proper date, arrives off Makin at right date time, then a submerged fleetboat stays in area until time to surface.A new one spawns, moves up , spawns spec ops rafts, then leaves area and "dives again" until time to pick them up, then "surfaces" and when time is right, heads back to Pearl. Also random US subs traveling around at different times and specific fleetboats operating throughout the pacific.They enter their areas, some "dive" others just patrol, then return home.Just adds to immersion, would love for them to have the ability to attack something. Imagine attacking a convoy, not knowing another US sub is in area, suddenly a ship blows up, could be interesting.Of course, if enemy subs had torpedoes, could be en route back home after pearl harbor and have to worry about this. I decided to try this out since no one else has as far as I know.Anyone interested who has some ideas/pointers/ etc, feel free. Last edited by Bubblehead1980; 07-26-13 at 10:34 PM. |
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