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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Aug 2010
Posts: 3
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I just did. That's why I'm up at 6am. Don't think I'll be working today.
4 escorts and 5 ships, so maybe it wasn't the biggest convoy ever, but it's the principle of the thing! Stock 1.2 on hardest difficulty, but no mods. |
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#2 |
Willing Webfooted Beast
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I once took out a convoy of about 12 ships.
When I ran out of torpedoes, I manned the deck gun.
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Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Stowaway
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Mod it sir. That convoy will become much more tense!
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#4 |
Bosun
![]() Join Date: Apr 2011
Location: Stockholm, Sweden
Posts: 69
Downloads: 209
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Good job but with no mods I cant say it's very hard. Mod it and if you manage that with some destroyers on your ass after sinking the first merchant, well that would be something.
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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I'm not bragging but I've done it with about 12 ships plus their escorts. But.... I'm also using the 'Sort of .IX Boat Mod v1a' by Gap. Gives you the same amount of torpedoes and the Type IX does. And when they're gone, the deckgun cleans up.
![]() Find it on this page in the Download section... 6th mod from the bottom. http://www.subsim.com/radioroom/down...p?do=cat&id=81 And I'm also using the 'VIIC41 Start with in beginning of campaign'. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
![]() And whose got time for work when you could be obliterating entire convoys? ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Here's an idea. If you are just starting 'Happy Times' head for Scapa Flow for your route to drop off the "Infiltrator". Check and see what ships are in port and/or moving in or out on June 16th 1940. Go after the big ships if they are heading out to sea and once you sink them see what the escorts do. If you have have enough torpedos left start taking them out too. Save some tho as you could need them the rest of the way to the dropoff point. It would be intesting to see how many variations will come about.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#8 |
Eternal Patrol
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I play fairly hardcore, and I consider myself lucky if I sink anything at all. I've had several empty patrols, and I like it that way. I think my best patrol ever was six or eight ships and around 30,000 tons.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Stowaway
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#10 |
Ensign
![]() Join Date: Jan 2012
Location: NY Harbour, Periscope depth.
Posts: 235
Downloads: 160
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I'm using NYGM in early 1940, with eels that run too deep, realistic deckgun effectiveness and ship flooding, i'd be hard pushed to sink an entire convoy!
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#11 |
Stowaway
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Managed to once, before I modded the game - that was a fun 4 hours spent ;-)
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#12 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Sorry about that Gap. Thanks for setting me straight on the memory error.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#14 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#15 |
Ace of the Deep
![]() Join Date: Sep 2010
Location: LA Area, Central coast, California
Posts: 1,023
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Sinking a whole lot of ships in a convoy can be thrilling if you're off of northern Briton and there are no escorts, it's foggy, and like one of our other mates mentioned, all the torpedoes are gone so the deck gun is taking care of anything else in range,...BUT...
One I loaded IRAI, the destroyer escorts seemed to get a little bit ticked off about a U-Boat making them look bad. I sink one ship and "here they come". Fast dive and wait patiently until they are searching another sector. Come back up and Fire again and "here they come"!! This time they're not so quick to leave the area! Anyway, you can see my point. The later the war gets, the better they seem to get as well. Gute Jagd! ![]()
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Dogfish40 |
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