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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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I have always loved OLC's enviornment for SH3, but I also wanted the green underwater color as seen in Das Boot. So, with permission, I modified OLC's mod slightly to reflect this change. The credit goes to OLC mainly of course, with my small addition if you want this underwater look too. So now you would have all the beautiful look of OLC with a green underwater. This will only modify your EnvColors_Atl.dat.
http://www.filefront.com/15663909/OLC_DasBoot_Green.7z/ ![]() |
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#2 |
Commodore
![]() Join Date: Jun 2009
Location: Düsseldorf, North Rhine-Westphalia — Germany
Posts: 601
Downloads: 391
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Looking very Cool, i will try it and give feedback!
![]() - Works great and looks good. ![]()
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“The sea is everything. It covers seven tenths of the terrestrial globe. Its breath is pure and healthy. It is an immense desert, where man is never lonely, for he feels life stirring on all sides. The sea is only the embodiment of a supernatural and wonderful existence. It is nothing but love and emotion; it is the Living Infinite. ” ― Jules Verne, Twenty Thousand Leagues Under The Sea My modifications for Ubisoft's SHIII can currently be found in Maik's comprehensive archives found via the Silent Hunter 3 Tab on his website: https://maikhaas.synology.me/joomla/index.php?lang=de/ Last edited by Rapt0r56; 02-23-10 at 04:38 PM. |
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#3 |
Gunner
![]() Join Date: Sep 2007
Location: Lost
Posts: 94
Downloads: 94
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Will this work for GWX 3.0? Been looking for a green atlantic mod that will work.
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"Patience is a virtue" Loose Lips Sink Ships |
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#4 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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![]() Quote:
also, depending on which environment mod you are currently using, you may see a difference in the overall lighting, water surface colors, etc. However, I think the whole things works well together. I may be able to make a tweak file, so that using mini tweaker, people can change their existing environment to just update the green water, but I have to research that. this is how things look on the surace ![]() |
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#5 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Now that is damn cool, and very Das Boot looking!
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#6 | ||
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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#7 | |
Silent Hunter
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Thank you for the "green Water", looks very cool...! I´ll give it a try too..! But I´ve one question: Based this MOD on a 16 km atmosphere? Best regards, Magic |
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#8 |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
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Yes, please. You could just point the options that need to be changed and the name of the file, so I could do it myself in editor in the environment that I'm using.
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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[QUOTE][Yes, please. You could just point the options that need to be changed and the name of the file, so I could do it myself in editor in the environment that I'm using. /QUOTE]
yeah sure, let me make a tweak file, then each person can tweak the environment they like to use, This is the best way. There are so many cool enviro mods-MEP,OLC,SH5 water, Thompsens, etc, etc |
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#10 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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ok, so i looked in to the possibility of using mini tweaker. The problem is the mimi tweaker tweak files start with the default settings for everything and there fore would be too much to adjust. I did the changes in Sd3 originally. You could use that program to tweak the values I can provide. The only problem there is that there are 3 values in six fields times 3 weather conditions for a total of 18 x3 edits! I think its a lot for people to do. If I am able to get permission I can change the most popular files myself and release a few versions of the mod that way. I could do that but I need to see if people are cool with that. Or at the least I can make a GWX (olc data) and GWX 16K, if their cool with that
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#11 | |
Silent Hunter
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![]() I think that based on a 16 km atmosphere, but I´m not sure... ![]() Best regards, Magic |
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#12 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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![]() Quote:
Last edited by brett25; 02-25-10 at 01:17 PM. |
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#13 |
Chief of the Boat
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#14 | |
Silent Hunter
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Okay, many thanks for your Reply ! ![]() Best regards, Magic |
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#15 |
Watch
![]() Join Date: Feb 2010
Posts: 27
Downloads: 89
Uploads: 0
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This is absolutely brilliant!
I'm using SH5 Water for GWX (16km) and this works beautifully. Fantastic! I can't tell you how great is is to finally see an eerily murky Atlantic. Great work! ![]() |
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