SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-13, 02:59 PM   #1
i2Cold
Sailor man
 
Join Date: Apr 2012
Posts: 44
Downloads: 51
Uploads: 0
Default Hey, there "Graveyard"

R.I.P Battlestations Series
R.I.P Silent Hunter Series
R.I.P Mercenaries Series

Let's put our faith and hope into greedy capitalist compagines who don't give a rat's ass about it's fans and customers.

You guys want Silent Hunter 6, you guys want Battlestations Next? Do something about it instead of "giving people" false hope, I'm tired of seeing all good games to .

oh And Electronic Arts for closing down Pandemic Studios and shuting down Mercs Inc and Mercenaries 3.

Last edited by Webster; 03-23-13 at 04:57 PM. Reason: cursing or using asterisks is not allowed here
i2Cold is offline   Reply With Quote
Old 03-23-13, 03:01 PM   #2
Cybermat47
Willing Webfooted Beast
 
Cybermat47's Avatar
 
Join Date: Aug 2012
Location: Australia
Posts: 5,408
Downloads: 300
Uploads: 23


Default

When all the subsims stop... I guess we'll make our own one.

Simple.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620
Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394
Cybermat47 is offline   Reply With Quote
Old 03-23-13, 03:05 PM   #3
i2Cold
Sailor man
 
Join Date: Apr 2012
Posts: 44
Downloads: 51
Uploads: 0
Default

They already stopped when the decided to make SHOnline. and ofcourse not fix bugs in game.
i2Cold is offline   Reply With Quote
Old 03-24-13, 10:08 AM   #4
Coenraad
Swabbie
 
Join Date: Mar 2013
Posts: 11
Downloads: 9
Uploads: 0
Default

I still hope Navyfield 2 will show up some day....

Edit: Oh and World of Battleships. No simulator but better then nothing

Edit- Edit: I just found out Navy Field 2 actualy goes into closed beta 27 march

Last edited by Coenraad; 03-24-13 at 11:43 AM.
Coenraad is offline   Reply With Quote
Old 03-24-13, 03:42 PM   #5
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
Posts: 1,987
Downloads: 465
Uploads: 0


Default

Hey there, i2Cold,

I hope it hasn’t escaped your notice that all of the games you mention were developed by “greedy, capitalistic companies.” I don’t know of a computer game published by a government agency, a non-profit organization, or a company operating under a strictly socialist government.

I myself worked for 30 years for a strictly non-profit corporation. This corporation exists to provide an excellent engineering product which is never compromised by commercial considerations. We live up to that charter, but only an extremely few customers can afford our product. That kind of quality is expensive.

Programmers, and engineers in general, usually like to be compensated for their work. They want a nice place to live, education for their kids, nice vaykays now and again. And because they have talents, education, and experience that are not common in the general populace, they can usually command compensation well above average for wherever they find themselves. Not “greedy, capitalistic programmers” certainly, but people who are used to receiving reasonable compensation for their labor.

So, can you get people like that to work for free on a scratch-built subsim? Perhaps. The quality and quantity of mods for the SH line might suggest it, although many mods are the assembled work of individuals, rather than true collaborations. The Dark Wraith, for example, a professional software developer and one of our lead modders, only works alone. Modding an existing package avoids all the interface and design problems that take up a lot of software development time.

I know of at least one hobby-oriented cooperative software development done entirely by volunteer labor, the Joint Model Railroad Interface project. JMRI is very successful, well-done, and stable. Of course it is, literally, 1000 times smaller than SH5.

So, if you are really interested in leading a cooperative subsim development, you might begin by soliciting commitments from qualified modder/programmers. Maybe post an invitation on this forum to join your project. And make sure you enlist some experienced software engineers, because a project of this magnitude involves a lot more than just coding. But, if you can get the right players on board, you just might make it work.

I'll be rooting for you to succeed.
BigWalleye is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:35 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.