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Old 01-17-13, 04:30 PM   #1
Fifi
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Default DUD torpedos

Hi,

Playing with those mods http://www.subsim.com/radioroom/showthread.php?t=201004 when activating DUD torpedos in the option screen, i have them...but every time it's the whole sub torpedos load wich is DUD!!
Imagine far away in the Atlantic, and have to come home to reload all torpedos!

In fact i never had only one. Always all...
Is it a bug or something?
Or a mod issue?

EDIT: with the generic patcher, i have enabled the DUD torpedos option too...

Last edited by Fifi; 01-17-13 at 05:05 PM.
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Old 01-17-13, 06:26 PM   #2
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Generic patcher..... Maybe that's why all are duds seeing you ticked duds in the game Options too.

I have duds set to on in my SH5, and I've not seen one yet in all the time I've been running the sim. Unless you count one hitting a mine. But then again I have the 'Sort of IX Boat mod' installed along with the 'VIIC/41 mod' too. I don't think that would fix dud mines but you never know.
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Old 01-17-13, 06:33 PM   #3
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Quote:
Originally Posted by Fifi View Post
Playing with those mods http://www.subsim.com/radioroom/showthread.php?t=201004 when activating DUD torpedos in the option screen, i have them...but every time it's the whole sub torpedos load wich is DUD!!
Imagine far away in the Atlantic, and have to come home to reload all torpedos!

In fact i never had only one. Always all...
Is it a bug or something?
Or a mod issue?

EDIT: with the generic patcher, i have enabled the DUD torpedos option too...
If you have my patch enabled for duds then the angle that the torpedo hits the object determines in large part whether it's a dud or not. What angle are your torps hitting the target? Try to get a torpedo to hit 90 degrees to the hull. The dud chance at that angle is really low. What kind of duds are you getting? Does the torp just stop on impact and drop or does it bounce off and keep going?
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Old 01-17-13, 06:34 PM   #4
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Hmm...so should i try to desable dud torpedos in generic patcher, and keep it on, in game options?

On side note, when all my torpedos are fired and missed because dud, if i reload last save, sometime they explode when hitting boat
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Old 01-17-13, 06:37 PM   #5
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Ah, TDW i try to fire almost 90° (but not always exactly) and when they are dud they just explode long before hitting boat!
They never comes to hit the boats...
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Old 01-17-13, 06:44 PM   #6
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Quote:
Originally Posted by Fifi View Post
Ah, TDW i try to fire almost 90° (but not always exactly) and when they are dud they just explode long before hitting boat!
They never comes to hit the boats...
That's not the dud problem then and that's not my patch causing this. What you are seeing is premature detonations. These are defined in the torpedoes.sim file. To avoid premature detonations:

- don't fire torps in rough seas unless you set the running depth > 3-4m
- don't fire torps in calm seas with a running depth <= 1m
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Old 01-17-13, 07:24 PM   #7
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Ok, thanks for the info

Though, if i recall correctly, my torps were set around 4m depth in rough sea, and i never fire <=1m (except vs destroyers at 1.5m)...
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Old 01-17-13, 07:27 PM   #8
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Quote:
Originally Posted by Fifi View Post
Ok, thanks for the info

Though, if i recall correctly, my torps were set around 4m depth in rough sea, and i never fire <=1m (except vs destroyers at 1.5m)...
Why don't you open the torpedoes.gr2 file with Goblin editor and merge in the torpedoes.sim file and take a look at what the premature detonations are set to with each torpedo. You can even set the premature detonations to 0 to see if it cures your problem.
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Old 01-17-13, 09:27 PM   #9
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You know, i'm not a modder expert like you, and my computer capacities are very limited...
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Old 01-17-13, 09:36 PM   #10
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Quote:
Originally Posted by Fifi View Post
You know, i'm not a modder expert like you, and my computer capacities are very limited...
Here's an updated torpedoes .sim file with all premature detonations removed from the T1 torpedo: http://www.mediafire.com/?p2itirwzmt2vngb

Backup your old one first (\data\Library\torpedoes_g7a-e.sim) and place on your desktop
Extract and place in \data\Library and let it overwrite the old one.

Play game. See if your problem is still there with T1 torpedoes.
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Old 01-17-13, 10:46 PM   #11
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Thanks so much! Very kind of you!
Gonna try it
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Old 01-18-13, 09:19 AM   #12
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Quote:
Originally Posted by Fifi View Post
Thanks so much! Very kind of you!
Gonna try it
And what were the results?
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Old 01-18-13, 03:38 PM   #13
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I have made the changes in bunker after my last mission.
Re activated the DUD torps in the game options, and began my next mission...but not fired yet!

And i'm off for 2 days, so i can test for the moment...
But i'll let you know
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Old 01-20-13, 10:18 PM   #14
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Quote:
Originally Posted by TheDarkWraith View Post
And what were the results?
So it seems better accurate to me (well so far)
Last boat, first torpedo hitted around 85° with success, second torpedo hitted almost 90° but was DUD, last torpedo fired with scope heading (cause boat was really slowing down) hitted 95° with success, and boat sinked

If it's really one DUD torp from time to time, i love it!
If it's the whole torp load wich is always DUD (like before) i hate it

If everything still runs ok, maybe you could do the same for other torp type?
(if i may ask)
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Old 01-20-13, 11:28 PM   #15
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Goblin Editor is your best friend

EDIT: http://www.subsim.com/radioroom/showthread.php?t=165805
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