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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Hi,
Playing with those mods http://www.subsim.com/radioroom/showthread.php?t=201004 when activating DUD torpedos in the option screen, i have them...but every time it's the whole sub torpedos load wich is DUD!! ![]() Imagine far away in the Atlantic, and have to come home to reload all torpedos! In fact i never had only one. Always all... Is it a bug or something? Or a mod issue? EDIT: with the generic patcher, i have enabled the DUD torpedos option too... Last edited by Fifi; 01-17-13 at 05:05 PM. |
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#2 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Generic patcher..... Maybe that's why all are duds seeing you ticked duds in the game Options too.
I have duds set to on in my SH5, and I've not seen one yet in all the time I've been running the sim. Unless you count one hitting a mine. But then again I have the 'Sort of IX Boat mod' installed along with the 'VIIC/41 mod' too. I don't think that would fix dud mines but you never know.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#3 | |
Black Magic
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#4 |
Navy Seal
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Hmm...so should i try to desable dud torpedos in generic patcher, and keep it on, in game options?
On side note, when all my torpedos are fired and missed because dud, if i reload last save, sometime they explode when hitting boat ![]() |
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#5 |
Navy Seal
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Ah, TDW i try to fire almost 90° (but not always exactly) and when they are dud they just explode long before hitting boat!
They never comes to hit the boats... |
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#6 | |
Black Magic
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![]() Quote:
- don't fire torps in rough seas unless you set the running depth > 3-4m - don't fire torps in calm seas with a running depth <= 1m |
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#7 |
Navy Seal
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Ok, thanks for the info
![]() Though, if i recall correctly, my torps were set around 4m depth in rough sea, and i never fire <=1m (except vs destroyers at 1.5m)... |
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#8 |
Black Magic
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Why don't you open the torpedoes.gr2 file with Goblin editor and merge in the torpedoes.sim file and take a look at what the premature detonations are set to with each torpedo. You can even set the premature detonations to 0 to see if it cures your problem.
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#9 |
Navy Seal
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#10 | |
Black Magic
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![]() Quote:
Backup your old one first (\data\Library\torpedoes_g7a-e.sim) and place on your desktop Extract and place in \data\Library and let it overwrite the old one. Play game. See if your problem is still there with T1 torpedoes. |
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#11 |
Navy Seal
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Thanks so much! Very kind of you!
Gonna try it ![]() |
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#12 |
Black Magic
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#13 |
Navy Seal
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I have made the changes in bunker after my last mission.
Re activated the DUD torps in the game options, and began my next mission...but not fired yet! ![]() And i'm off for 2 days, so i can test for the moment... But i'll let you know ![]() |
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#14 |
Navy Seal
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So it seems better accurate to me (well so far)
Last boat, first torpedo hitted around 85° with success, second torpedo hitted almost 90° but was DUD, last torpedo fired with scope heading (cause boat was really slowing down) hitted 95° with success, and boat sinked ![]() If it's really one DUD torp from time to time, i love it! If it's the whole torp load wich is always DUD (like before) i hate it ![]() If everything still runs ok, maybe you could do the same for other torp type? (if i may ask) |
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#15 |
Ocean Warrior
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__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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