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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Dec 2012
Posts: 4
Downloads: 78
Uploads: 0
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Hello everyone!
I just downloading Living breathing ocean and am running it with TMO and it seems my crew will not leave the watch stations when I submerge. Is there any way to correct this or will I have to forego my use of said mod. On a different note...I am new posting here but I have been lurking since playing Silent Hunter 3 around a year ago. It was just the 3rd sub game I had ever played following Subcommand and Silent Service on the NES in my youth(1st grade). A bit sad that I have missed out on such a great community all these years but I suppose better late than never no? |
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#2 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Try surfacing, saving the game and reloading it. It's a pretty common bug thats been around since SH3 if I remember correctly. And welcome to Subsim!
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Airplane Nerd
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Yes. The bug has been around a while. If your a Subsimming Vet like me, you just learn to live with it.
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#4 |
The Old Man
![]() Join Date: Nov 2003
Posts: 1,304
Downloads: 214
Uploads: 0
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Apparently they are living and breathing ocean. (I've had that happen in the past, as well, I reloaded the game and it stopped)
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-Arlo |
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#5 |
Rear Admiral
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I wouldn't run LBO with TMO. TMO has it's own env. mod that is tweaked with sensors.
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#6 |
Samurai Navy
![]() Join Date: Dec 2008
Location: Ontario,Canada
Posts: 550
Downloads: 105
Uploads: 0
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like most have stated its a pretty common bug, take the advice to dive, resurface and then save. Make sure there are NO contacts around you when saving games,and make sure you are on surface to save.
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#7 | |
Stowaway
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yep, also you get the CO2 thing where surfacing wont restore CO2 levels and the fix is the same LBO is NOT for the v1.5 game and is for a much older version when the game was first released, it might actually work but its going to cause all sorts of issues for you because its not compatable with the updated game. |
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#8 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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#9 |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
Uploads: 0
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I think I had the crew bug. I have had the co2 bug. Most say it's caused by alt-tabbing out.
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#10 |
Sea Lord
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My experience has been that ALT-TABing brings on the CO2 problem, sometimes with as little as one ALT-TAB. The mission in progress can be recovered by saving the game, exiting the program, and restarting. When the mission resumes, the CO2 bug is gone. But I believe there is a simple way to avoid this problem: Don't ALT-TAB from an active game. Pause the game by going to the Options menu. Then ALT-TAB out. I haven't noticed any problems when I use that routine. Has anyone else had a different experience?
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#11 |
Ocean Warrior
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I concur with BigWalleye, I've never had a problem using the same method.
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#12 | |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Maybe this is why I've never had it. If I must ALT-TAB out (which is seldom), I pause first. |
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#13 | |
Stowaway
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i never understood why people used the alt-tab thing, i always just use the "esc" key myself |
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#14 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
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I rarely alt+tab, but run into this problem frequently. That doesn't mean that there's not some background process causing it through, such as a messenger application or a firewall popup or whatever...
What I do know though, is that as the length of time you play in one sitting without saving/reloading increases, so does the probability of this happening. For my money, speaking as a software engineer, the co2 bug and crew on deck underwater bug are actually the same bug. I think what's happening is that the surfaced/submerged status of the boat is not getting updated correctly. I can't say anything regarding where the break is exactly, or what effect it may have on being spotted and or what effects it may have on the sensors on your boat.
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My SH4 LP |
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#15 |
Bilge Rat
![]() Join Date: Apr 2011
Location: California
Posts: 1
Downloads: 16
Uploads: 0
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You know how in SH3 you could run half submerged to get your sonar to work but still have your diesels to run? (i forget the depth)
well, is that still possible in SH4? I tried doing the same thing, but maybe my depths are off. anyone know at what depth the batteries kick in? |
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