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Old 01-01-13, 05:31 AM   #1
ColonelSandersLite
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Join Date: Aug 2009
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Default Visual Measurement of Very Long Range Distances

Before continuring, I'd like to say that thoughts are welcome. If you have a better way, please let me know.

Ok, so the problem is: how does one get distance measurements on a distant target *BEFORE RADAR* is available. This can be pretty important when trying to set up an attack on an escorted convoy for example.

Alright, here's what I've come up with, after some reading, critical thinking, and math. In a nutshell, you can measure the distance to a target at very long range using the horizontal scale on the periscope and tbt. Using this method, I can get measurements that are reasonably accurate (+/- about 200 yards) on a target that is 5 miles away.


As we all (probably) know, the standard method up close is to use mast height and either the stadimeter or vertical hash marks as can be seen here:
http://img398.imageshack.us/img398/2958/plateiiawg1.jpg

The problem with this method at long range is that you cannot necessarily see the waterline of a ship at long range due to the curvature of the earth (which is modeled in sh4) so I got to thinking, what if you use the horizontal hashes instead?

The steps to follow:

1: You must be at or near a 90 degree aob from the target, so shadow the target and pull even with it.

2: Measure the targets length using the horizontal hash marks.

3: Reference ship length and do some math.

The following is what I have come up with for tmo 2.5. Depending on how the game displays, it may be relevent that I'm using a 16X9 Resolution.

Code:
   Periscope - High Zoom                                   TBT

           277.63*Ship Length                          515.58*Ship Length
Distance = ------------------               Distance = ------------------
               Hash Marks                                  Hash Marks

Ship Name       Length - Yards               Ship Name       Length - Yards

Japanese DDs & Escorts--------               Merchants---------------------     
Auxilary Subchaser       68.90               AKITA MARU              114.83
Akikaze Destroyer       112.10               BIYO MARU               131.23
Akizuki Destroyer       147.64               British Med Old Tanker  100.07
Asashio Destroyer       129.05               BUZYUN MARU             112.64
Etorofu Escort           72.18               Coastal Comp Freighter   88.33
Fubuki Destroyer        129.59               Conte Verde Liner       190.00
Kisaragi Destroyer      111.55               HAKUSIKA MARU           147.64
Minekaze Destroyer      112.20               HARUNA MARU              83.11
Momi Destroyer          112.20               HEITO MARU              113.30
Mutsuki Destroyer       111.55               Hog Island typ A Frghtr 131.23
Shiratsuyu Destroyer    118.11               HORAI MARU              150.33
Somers Destroyer        126.86               KASAGISAN MARU           94.93
Type C Escort            97.88               KINPOSAN MARU           118.11
Type D Escort            97.88               KITURIN MARU            142.17
Shimushu Escort          76.55               Landing Ship Tank       107.94
Wakatake Destroyer      112.20               Large German Tanker     207.79
Yugumo Destroyer        129.05               Liberty Cargo           160.76
                                             Medium Modern Passenger 114.83
Japanese Carriers-------------               MOMOYAMA MARU           131.23
Akitsu Escort Carrier   157.21               NAGARA MARU             149.82
Chitose Seaplane Tender 210.52               NIPPON MARU             164.04
Hiryu Fleet Carrier     244.20               Old Raked Bow Split     131.23
Shokaku Fleet Carrier   273.40               RYUUN MARU              131.23
Taiho Fleet Carrier     277.45               Small Old Split Frghtr   88.04
Taiyo Escort Carrier    196.96               Small Split Freighter    95.00
                                             T3 Tanker               207.79
Japanese BBs and Cruisers-----               TAIHOSAN MARU            88.04
Agano Light Cruiser     191.38               Troop Transport         166.23
Furutaka Heavy Cruiser  205.60               TYOHEI MARU              86.40
Fuso Battleship         231.85               Victory Cargo           152.67
Ise Battleship          240.59               ZINBU MARU              131.23
Kongo Battleship        240.59                    
Kuma Light Cruiser      178.26               Japanese Others---------------     
Maya Heavy Cruiser      223.10               Atami Gunboat            49.21
Mogami Heavy Cruiser    218.72               Hira Gunboat             60.15
Naka Light Cruiser      177.16               Okinoshima Minelayer    134.95
Takao Heavy Cruiser     223.10
Yamato Battleship       287.62
If you're not using TMO, the ship lengths can be gotten with http://www.subsim.com/radioroom/down...o=file&id=1602

I took these steps to determine the constant.

Set up a single mission with a couple of stationary vessels.

Start the mission with map contacts set to on, so that you can measure the distance to target on the map. Radar could be used instead.

Count the number of hash marks the target takes up and plug the data into this formula.

Constant to use = (Distance X Hash Marks) / Ship Length


Recommendations:
When deriving the constant, close to the point where the sample vessel takes up all the hash marks. Try to avoid fractions (IE 8.5 hash marks).

Test it on a few different vessels, not just one. I can't say with any certainty that all the measurements the game spits out are actually correct.

Make sure you're at 90 degrees AOB.

Test it at a few different ranges to make sure you got it right.

If you're plotting in yards, be sure that the ship lengths are converted from meters to yards. The game's values are metric so Gutted's utility will also spit out metric values.
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