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Old 05-28-14, 11:56 PM   #1
stevedb
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Join Date: Apr 2005
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Default Mod List Help Please

I have compiled the best list I can without too many extras and I am constantly CTD after about 12 minutes or so. Especially when in the middle of an action. Can someone please tell me if I need to change anything in the attached MOD list. Any help would be greatly appreciated.

Generic Mod Enabler - v2.6.0.157
[E:\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Bunker Fixes V1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2G (PUV)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
JD Realistic Depth Charge Damage and Shaking 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
sobers see thru wake fix
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sobers 3D deck spray mod V7
sobers better terrain v3 SH5
sobers Lights Cfg V10 SH5
sobers no footstep sound mod SH5 V2
sobers NO water drops V1
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
Old Style Explosions V1.1
Periscope_and_antenna_historical_fix
sobers smoke screen V1 SH5 (DynEnv compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.4
Lifeboat Sounds
smaller flags for Warships 1_0b
SubFlags_0_0_8_byTheDarkWraith
Clock skin by Naights
Church's Compass Dials Mod v2.2 - Option Two
EnahncedFunnelSmoke1.2_SH5
Moon_light_mod V6 SH5
Pascal-sh5-uniforms-Version-2
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorials - All v0.2 (for TDW UI)
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Old 06-04-14, 12:24 PM   #2
Defiance
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Default

Hiya,
Be a long or short process

I will add what to try from what i know ...............

I will do it in stages

Accurate German Flags
RemoveLogoIntroTheDarkWraith
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SteelViking's Bunker Fixes V1.0
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No U-Mark
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2G (PUV) (remove this and retry)
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_New_radio_messages_German
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
JD Realistic Depth Charge Damage and Shaking 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
sobers see thru wake fix
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
sobers 3D deck spray mod V7 (sure this is in dynenv main mod so remove)
sobers better terrain v3 SH5
sobers Lights Cfg V10 SH5
sobers no footstep sound mod SH5 V2
sobers NO water drops V1
MadMaxs_SH5_Subdiesel (mono) v2
Sub_Exhaust_1_0_5_byTheDarkWraith
Old Style Explosions V1.1
Periscope_and_antenna_historical_fix
sobers smoke screen V1 SH5 (DynEnv compatible)
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 (can cause probs i heard)
Targor's SH5 Wooden Lifeboats ver. 0.4
Lifeboat Sounds
smaller flags for Warships 1_0b
SubFlags_0_0_8_byTheDarkWraith (can cause problems i heard)
Clock skin by Naights .conflicted for me but only remove if above 1 no work
Church's Compass Dials Mod v2.2 - Option Two
EnahncedFunnelSmoke1.2_SH5
Moon_light_mod V6 SH5
Pascal-sh5-uniforms-Version-2
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorials - All v0.2 (for TDW UI)

Some mods i've never used, not many but some

So initially remove the sub textures n test, come back with result
__________________
Have Fun

Bye

Def
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Old 06-04-14, 12:44 PM   #3
THEBERBSTER
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JD Realistic Depth Charge Damage and Shaking 1.0

The problem with the values he uses is the Impulse value. If the DC explodes too close to sub or ship it can cause the ship/sub to be blown clear into the air. Very unrealistic

Thread link

http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41&page =86

Courtesy acknowledgement to TDW

IRAI_0_0_41_Inertia_Damage ctd?

NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke < conflict

Sub_Exhaust_1_0_5_byTheDarkWraith <conflict

EnahncedFunnelSmoke1.2_SH5 <conflict

As you are not using OHII some other mods might be ok.

Too many flag mods ?

Link to my SH4 - SH5 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

See Post #28

FX_Update_0_0_22_ByTheDarkWraith

Add this fix to go with the above mod

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 3 is inside a Folder called Mods.


Peter

Last edited by THEBERBSTER; 06-04-14 at 01:06 PM.
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