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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2005
Location: St. Louis
Posts: 7
Downloads: 123
Uploads: 0
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I have compiled the best list I can without too many extras and I am constantly CTD after about 12 minutes or so. Especially when in the middle of an action. Can someone please tell me if I need to change anything in the attached MOD list. Any help would be greatly appreciated.
![]() Generic Mod Enabler - v2.6.0.157 [E:\Silent Hunter 5\MODS] Accurate German Flags RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking's Bunker Fixes V1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No U-Mark Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2G (PUV) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 JD Realistic Depth Charge Damage and Shaking 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 sobers see thru wake fix TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers 3D deck spray mod V7 sobers better terrain v3 SH5 sobers Lights Cfg V10 SH5 sobers no footstep sound mod SH5 V2 sobers NO water drops V1 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith Old Style Explosions V1.1 Periscope_and_antenna_historical_fix sobers smoke screen V1 SH5 (DynEnv compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Targor's SH5 Wooden Lifeboats ver. 0.4 Lifeboat Sounds smaller flags for Warships 1_0b SubFlags_0_0_8_byTheDarkWraith Clock skin by Naights Church's Compass Dials Mod v2.2 - Option Two EnahncedFunnelSmoke1.2_SH5 Moon_light_mod V6 SH5 Pascal-sh5-uniforms-Version-2 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorials - All v0.2 (for TDW UI) |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Hiya,
Be a long or short process I will add what to try from what i know ............... I will do it in stages Accurate German Flags RemoveLogoIntroTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SteelViking's Bunker Fixes V1.0 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.a Enhanced Visibility (medium) DynEnv v2.9 - Wave Mechanics - Gale (Improved) DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No U-Mark Small_trees_SH5_V1 sobers more trees SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Naights Submaine Textures v1.2G (PUV) (remove this and retry) NewUIs_TDC_7_4_2_ByTheDarkWraith NewUIs_TDC_7_4_2_New_radio_messages_German NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha IRAI_0_0_41_ByTheDarkWraith IRAI_0_0_41_Inertia_Damage R.E.M_by_Xrundel_TheBeast_1.2 Cerberus62 Corrected Depth Charge Projector 1.0 JD Realistic Depth Charge Damage and Shaking 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Reworked Morale and Abilities v.1.1 sobers green crew training V4 SH5 sobers see thru wake fix TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers 3D deck spray mod V7 (sure this is in dynenv main mod so remove) sobers better terrain v3 SH5 sobers Lights Cfg V10 SH5 sobers no footstep sound mod SH5 V2 sobers NO water drops V1 MadMaxs_SH5_Subdiesel (mono) v2 Sub_Exhaust_1_0_5_byTheDarkWraith Old Style Explosions V1.1 Periscope_and_antenna_historical_fix sobers smoke screen V1 SH5 (DynEnv compatible) SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 (can cause probs i heard) Targor's SH5 Wooden Lifeboats ver. 0.4 Lifeboat Sounds smaller flags for Warships 1_0b SubFlags_0_0_8_byTheDarkWraith (can cause problems i heard) Clock skin by Naights .conflicted for me but only remove if above 1 no work Church's Compass Dials Mod v2.2 - Option Two EnahncedFunnelSmoke1.2_SH5 Moon_light_mod V6 SH5 Pascal-sh5-uniforms-Version-2 Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Tutorials - All v0.2 (for TDW UI) Some mods i've never used, not many but some So initially remove the sub textures n test, come back with result
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Have Fun Bye Def |
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#3 |
Growing Old Disgracefully
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JD Realistic Depth Charge Damage and Shaking 1.0
The problem with the values he uses is the Impulse value. If the DC explodes too close to sub or ship it can cause the ship/sub to be blown clear into the air. Very unrealistic Thread link http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41&page =86 Courtesy acknowledgement to TDW IRAI_0_0_41_Inertia_Damage ctd? NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke < conflict Sub_Exhaust_1_0_5_byTheDarkWraith <conflict EnahncedFunnelSmoke1.2_SH5 <conflict As you are not using OHII some other mods might be ok. Too many flag mods ? Link to my SH4 - SH5 posts: Step By Step Tutorials & How To Do It http://www.subsim.com/radioroom/showthread.php?t=211804 See Post #28 FX_Update_0_0_22_ByTheDarkWraith Add this fix to go with the above mod FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 3 is inside a Folder called Mods. Peter
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