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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
Uploads: 0
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Hello Officers,
Here is my first post in this blog. I have been playing this game for some time now. Need help from the Captains to hunt down with more efficiency!! BTW, first mission was a success this season. Sunk merchant tonnage worth 10,000 Tns and evaded escorts by sitting on the ocean bed at 117 Meters. Need suggestions on how to evade destroyer escorts... Thats kinda tough!! SH3 GWX 3.0 v
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#2 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Welcome aboard
![]() Not bad for a first mission, I don't think you need our help. ![]()
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#3 |
Eternal Patrol
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WELCOME ABOARD!
![]() Evading destroyers is always a tricky question, especially if there are more than one. Silent running is your friend, until you can hear their propellers without the hydrophones. If they're that close then they are about to drop. Go to flank speed, chance course and depth as quickly as possible, since depth charges once dropped can't change their settings. A note about your sig: The King at the time was George VI. "Her" Majesty wasn't queen until seven years after the war ended. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
Uploads: 0
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More over I completely rely on stealth meter and nothing else during evasive maneuvers.
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#5 |
Eternal Patrol
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Sorry, I should have asked sooner: What mods are you running, if any? In the stock game the destroyers have "laser vision". They can see you wherever you are and drop with unnatural precision. Fortunately the game allows those parameters to be fiddled with, and there are mods (and supermods) which fix the problem so the escorts have realistic limitations to their sonar arrays, and effectively drop "blind". There are also mods (also included in the supermods) which change the depth charge blast radius to more realistic numbers. In GWX or NYGM you can be depth-charged for hours and still escape, whereas in the stock game once they get a good fix on you, your goose is pretty much cooked.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
Uploads: 0
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#7 |
Chief of the Boat
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#8 |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
Uploads: 0
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__________________
Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#9 |
Chief of the Boat
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#10 | |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Swabbie
![]() Join Date: Oct 2012
Location: North Atlantic
Posts: 14
Downloads: 1
Uploads: 0
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Hmmm.... I need to know more about MODS. I always have used GWX and nothing else.
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Sinking His Majesty's Ships! Sincerely Lord Admiral |
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#12 |
Chief of the Boat
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Have a look in the SH3 section of the Downloads area.
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#13 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Welcome to the wolfpack, son...
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#14 |
Old enough to know better
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Welcome to SUBSIM Lord Admiral.
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“Two possibilities exist: either we are alone in the Universe or we are not. Both are equally terrifying.” ― Arthur C. Clarke ![]() |
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#15 | |
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=170090
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“Never do anything you can't take back.” —Rocky Russo |
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