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Old 09-24-12, 06:44 PM   #1
Simpson(simo251)petramylov
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Default help please me my fellow captins im in need of an exsperianced sea man to help me sor

hi all please can somone help me with my mod list order AS SILENT HUNTER 5 IS MY BEST GAME EVER AND I WOULD LIKE TO USE AS MENY MODS AS POSSIBLE


MY MODS ARE
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
AI_sub_crew_1_0_2_TheDarkWraith
AilClouds 3.0
AilDeckwave 1.0
AilImpurity 1.2
AilSmoke
AirTorpedoes 1.7
ALTAC
BRF 1.1 HP balance
BRF 1.3 full
BRF 1.3 lite
Corrected_Das Boot Crew Mod For Reaper7
Critical hits 1.1 Torpedos
Critical hits v 1.2 Gun
Dark_Interior_V1
Das_Campaign_MN
Depth_Keeping_Problem_HB_1_0_0_TheDarkWraith
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 BrighterNights V2.1
Dynamic Environment SH5 DarkerNights V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Undersea (tropical) V2.1
Dynamic Environment SH5 Waves (hurricane version) V2.1
Dynamic Environment SH5 Waves (normal version) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5-V2.1
Dynamic Environment Undersea (mediterranean) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
Dynamic Environmental SH5 Vivid Colors V2.1
Elite German Black & Copper Torpedo
Enhanced FunelSmoke1.2_by HanSolo78
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_byTheBeast
Ferocious Fire SFX
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1
FX_Update_0_0_19_ByTheDarkWraith
German U-Boat Hydrophone SFX
German U-Boat Internal Routine SFX
Height periscope
Icebergs v2.4
Invincible(uboat)
IO_StrategicMap_4_2_for_Ui-Boat V4.14
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_37_ByTheDarkWraith
IX Boat - enable when playing MG Campaign
Lite Campaign with Ice
Luftwaffe Combat Radio Frequency 88.00 MHz
Magnum_Opus_0_0_1
Magnum_Opus_Patch_2
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
MFCM 1.2.1 OPTIONAL crash_dive workaround
MightyFine Crew Mod 1.2.1 Alt faces
MightyFine Crew Mod 1.2.1 Alt w beards
MightyFine Crew Mod 1.2.1 Stock faces
MightyFine Crew Mod 1.2.1 Stock w beards
MineField Map for IO_StrategicMap_for_CSPMagui
MineField Map for IO_StrategicMap_for_UIBoat
Nauticalwolf's_Poster_Mod_v1.0
New_ Start_VIIB
NewUIs_TDC_6_3_7_ByTheDarkWraith
NewUIs_TDC_7_1_0_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
North Atlantic Green 1.1
OH II Minefield map for TDWs Ui
OHII Higher Tonnage Objectives for v1.9
OHII_traffic_speed_Fix_v2
OldStyleSHControls_1_3_0_ByTheDarkWraith
OPEN HORIZONS II_full v2
Open_Horizons
RAF Bomber Command Radio Frequency 77.00 MHz
RAF Fighter Command Radio Frequency 66.00 MHz
Real Environment - Revision_2
Realistic ammo Reboot's Hot Soup 1.1
amount for AA and deck guns
Reboot's Water Drips 1.1
Reduced Mission Tonnage v02
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Shadow Improvement Mod
sobers 3D deck spray mod V7
sobers best ever fog V12 SH5
sobers real trees
sobers talking conning crew mod
Sort of XXI TYPE 1943
sort of. IX BOAT MOD v1a
SteelViking&Com Underwater ModV1.0
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
stoianm EnvWeather V1 SH5
Stormys dark torpedo body + dark OBS periscope shaft v1
SUB_hyd_fix_SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v2)
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
TorpedoTubTorpedoTubesFfireFinal vGWesFfireFinal
TorpedoTubesFfireFinal vStock
Trevally Harbour & Kiel Canal Pilot v2.9
U-Boat Ballast Tanks SFX
U-Boat Propulsion SFX
U-Boat Watch Crew Routine SFX
Ui-Boat V4.14
UltraSubs_v2.0
Unterseeboot SFX
Window_Lights_Redone_V1
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Old 09-24-12, 08:14 PM   #2
gap
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Hi Simpson,

you have enabled many alternative submods of the same mods that you shouldn't. They are included in single packages for making users able to picking the option they prefer, not for being enabled at once!

In many cases, just reading the name of the folders contained in a single package will give you an idea of what they are doing in game, and wich ones should be considered as mutually excluding. For instance, enabling 'Dynamic Environment SH5 DarkerNights V2.1' after 'Dynamic Environment SH5 BrighterNights V2.1' won't make any sense, and you don't need to be a modding expert for undertsandig it.

In case of doubt, or better in any case, reading the documentation coming along with most mods before enabling them, will usually help you avoiding any such mistake.

P.S: I see many other mistakes in your mod list. Try to solve the issue I pointed out first, and then we will discuss about the rest
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Old 09-25-12, 09:30 AM   #3
Dogfish40
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Welcome Aboard Simpson,
Along with the fine advice from Gap, I would add that even after playing SH3-4-5 for quite some time, we all sometimes need to ask the same question. I went to Sober's mod list for a sort of model to start by.
http://www.subsim.com/radioroom/showthread.php?t=192374
Even if most of your mods are differant, you can still get a good idea of how to set up the mods in some kind of order. Sometimes certain mods need to be placed in front or behind others (there is usually some kind of specific warning in the documentation of a mod about this) so you will want to place environment mods together, then sound mods together ect...
Sober's list will give you hints about this just by giving it a look. There is another thread about mod lists as well in the Mods Workshop forum;
http://www.subsim.com/radioroom/showthread.php?t=173193
There you can pick up even more info about mod list/loadouts.
Like the gap said, be very careful to read the documentation as a lot of these mods have a master folder containing several differing versions of the mod or several add-on mods that go with the one you wanted.
Have a blast
D40
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Old 09-25-12, 11:31 AM   #4
Kloef
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hmm modlist in alphabetic order?

how long did the game run before it crashed?

Try sober's modlist, or look around in the modshop for lists, there are some stable ones out there.
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Old 09-25-12, 11:44 AM   #5
Sailor Steve
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Rule #1: If you're going to install a whole bunch of different mods, install them one at a time. Install one mod. Test it. If it works properly install the next mod. Test it.

If you install them all at once and it doesn't work, you have a major headache. If you do it one at a time, you not only find out right away which ones conflict, you also learn how to do it yourself.
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Old 09-26-12, 10:16 AM   #6
Simpson(simo251)petramylov
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thanks lads i know certain mods will mess up others of the same type like high waves and realistic waves just wanted to show all my mods so somone could help me decide the most and best and what order then if theres any mods left over i might aswell delete them off the computer thanks lads simo
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Old 09-26-12, 10:43 AM   #7
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Quote:
Originally Posted by Simpson(simo251)petramylov View Post
i might aswell delete them off the computer...
Rule #2: Never delete anything! The file you delete today is the file you'll be begging for tomorrow.

Put them in a special folder (mine is called Downloads and inside of that is SH3, SH4, SH5 etc) and keep them forever. You never know when you may want them again.
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Old 10-27-12, 10:58 AM   #8
Simpson(simo251)petramylov
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Default thank you

thanks lads its just i was showing all the mods iv got plus some more from sobers mega mod list i dont run all them at the same time i just wanted someone to make me a list using as many as i can and oviously to make the game as good as i can also the best order for them tobe put into. thanks for your time and it will be very much appreciated .
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