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#1 |
Ace of the Deep
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pretty much as the topic states. I think I saw something in one of the discussions on this, but I can't find it now.
So, what I'm wondering, what is the scale of models in the game to real-size? 1/1000 (0.001)? It seems close w/ my approximations, but I haven't actually calculated yet (have been extremely busy lately ![]() |
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
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Bonsoir Targor
![]() I think like you that it's 1:1000 scale ,but not 100% sure ... ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#3 | |
Ace of the Deep
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Yeah, there is a lot of work needs to be done to make the game more realistic.. And scaling is one of it: I remember sober was trying to make some of the ships wider as they suppose to, but run into some problems ![]() Well, I'll assume the 1:1000 for now and go from there. Cheers ![]() |
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#4 |
Ocean Warrior
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Somewhere in the Patcher's thread TDW and Gap discussed about the odds in the game controllers... try to search there..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#5 |
Stowaway
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A movement of .1 equals roughly 1 meter.
In 3D max if your scale is set as 1 Unit equals 1 meter? You'd need to reduce the model by 10. |
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#6 |
Ace of the Deep
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#7 |
Stowaway
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I have a scaleing wall created by DivingDuck that comes in handy for SH modeling.
I also use a program called Obj Scalar that allows quickly changeing the scale of obj files. I could upload them both if you'd like a copy of them. ![]() |
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#8 | |
Ace of the Deep
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I would LOVE to have them in my tool collection! |
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