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#1 |
Sparky
![]() Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
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Having just begun to Manual target,Depending on range ,waiting 10 seconds for speed would it not effect the AoB slightly .50 to 75 % of my torpedoes are going astern of the target ,Is my assumption correct or does my problem lie elsewhere ? .(bow doors open and made AoB calculator).And these errors are at the Naval Academy which is easier than being on patrol. Answers from all skippers will be noted and highly regarded. From another noob who could,nt hit a barn door with a 12 bore . H
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#2 |
Officer
![]() Join Date: Jul 2012
Location: Australia
Posts: 240
Downloads: 9
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Im not sure how to fix your problem but it isn't because of your AOB maybe there spotting your torpedo?
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#3 |
Ensign
![]() Join Date: May 2010
Location: Pandora. Not the blue cat people Pandora...
Posts: 227
Downloads: 52
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Wait 30 seconds for speed, make a second range check, fire.
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#4 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 33
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Seems to me to be more of a speed issue. How are you calculating target speed. AOB will have a small affect on the firing solution, but generally Target speed is more crucial.
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#5 | |
Sailor man
![]() Join Date: Jun 2011
Location: On Patrol
Posts: 46
Downloads: 264
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![]() Quote:
![]() Check out these videos made by Dantenoc: Hope this sends you in the right direction. ![]() Regards, Woolfman |
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#6 |
Mate
![]() Join Date: Aug 2009
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 33
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That is the method I use as well.
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#7 |
Sparky
![]() Join Date: May 2012
Location: Lancashire ,England
Posts: 158
Downloads: 165
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My thanks to you all for the tips and hints . The You tube threads are great Woolfman
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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The notepad method relies on accurate range measurement and AOB measurement to get it right. During the speed measurement it only measures the amount the periscope turns while it is locked on the target. From those data it can calculate a knots value. While it is locked on the target, the AOB pointer is kept updated internaly as the lock moves. So that is not the cause
This method has to start with an accurate range. Unfortunately this is difficult due to mastheight errors in the recognition manual, but also due to rendering artifacts. (mast gets clipped from the image because it is thinner the pixels) Also, you need to put the lower line at the right waterline of the ship. It's easy to get the range wrong here. When you are on the surface you can ask your deck officer to provide a range and compare it. But that of course won't help when you are submerged. AOB is also tricky to read because of perspective changes. It takes effort and practise to get it right estimating it by eye. But when it reaches 90 AOB then the differences are less problematic. One reason of inaccuracy that can happen during the speed-measurement part of the notepad method, is slight changes in own course due to wave action. If you don't take enough time to allow the bearing to change significantly then the slight wobble in the lock might get it to give the wrong speed. The wobble of the periscope should be a lot less then the amount the periscope turns due to the moving target. [EDIT] The moral of this story is: try plotting instead, to learn speed and course. ![]() |
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#9 |
Engineer
![]() Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
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It should take you 30 seconds to get speed via fixed wire method. Place your UZO or periscope reticule at 000 and angle your bow across the path of the target ship. Once its bow crosses the vertical line of your reticule, start the stopwatch. When the stern crosses the reticule, stop it. Multiply the length of the ship by 2 (1.94 to be precise, but 2 will work), and then divide this number by the number of seconds it took for the ship to cross your reticule. Congratulations, you now have the exact speed of your target, and you can easily reverify every 30 seconds if you want (though once should be enough
![]() When starting out, at least, you do need to identify the ship properly to gauge its length, though many types of ships in similar weight classes have similar lengths – i.e., most small freighters are ~75m long. If you get a number that seems way off, make sure you haven't misjudged the length of the vessel. Sank 120,000 tons of shipping on my last patrol at full realism and with Hitman's GUI mod that doesn't allow for the notepad or stadiametric ranging, so I assure you that this method works. I never bother with the 3m15s method anymore, because I could verify the ship's speed 6.5 times over in that timeframe!
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