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-   -   The 10 second wait ! (https://www.subsim.com/radioroom/showthread.php?t=198873)

Hardigen 10-02-12 03:35 AM

The 10 second wait !
 
Having just begun to Manual target,Depending on range ,waiting 10 seconds for speed would it not effect the AoB slightly .50 to 75 % of my torpedoes are going astern of the target ,Is my assumption correct or does my problem lie elsewhere ? .(bow doors open and made AoB calculator).And these errors are at the Naval Academy which is easier than being on patrol. Answers from all skippers will be noted and highly regarded. From another noob who could,nt hit a barn door with a 12 bore . H :06:

TwoGamers 10-02-12 05:49 AM

Im not sure how to fix your problem but it isn't because of your AOB maybe there spotting your torpedo?

TabbyHunter 10-02-12 09:54 AM

Wait 30 seconds for speed, make a second range check, fire.

derrinurban 10-02-12 10:06 AM

Seems to me to be more of a speed issue. How are you calculating target speed. AOB will have a small affect on the firing solution, but generally Target speed is more crucial.

Woolfman 10-02-12 11:54 AM

Quote:

Originally Posted by Hardigen (Post 1942962)
Having just begun to Manual target,Depending on range ,waiting 10 seconds for speed would it not effect the AoB slightly .50 to 75 % of my torpedoes are going astern of the target ,Is my assumption correct or does my problem lie elsewhere ? .(bow doors open and made AoB calculator).And these errors are at the Naval Academy which is easier than being on patrol. Answers from all skippers will be noted and highly regarded. From another noob who could,nt hit a barn door with a 12 bore . H :06:

I use the 3 mins. 15 seconds method to calculate speed, heading, AOB, distance. While this method yields varying distance measurements I find it more convenient than using the notepad! :salute:

Check out these videos made by Dantenoc:


http://www.youtube.com/watch?v=GFm-Y...eature=related

http://www.youtube.com/watch?v=keOS1...feature=relmfu

http://www.youtube.com/watch?v=OOFHi...feature=relmfu


Hope this sends you in the right direction. :up:

Regards,

Woolfman

derrinurban 10-02-12 02:52 PM

That is the method I use as well.

Hardigen 10-03-12 10:18 AM

My thanks to you all for the tips and hints . The You tube threads are great Woolfman

Pisces 10-03-12 01:23 PM

The notepad method relies on accurate range measurement and AOB measurement to get it right. During the speed measurement it only measures the amount the periscope turns while it is locked on the target. From those data it can calculate a knots value. While it is locked on the target, the AOB pointer is kept updated internaly as the lock moves. So that is not the cause

This method has to start with an accurate range. Unfortunately this is difficult due to mastheight errors in the recognition manual, but also due to rendering artifacts. (mast gets clipped from the image because it is thinner the pixels) Also, you need to put the lower line at the right waterline of the ship. It's easy to get the range wrong here. When you are on the surface you can ask your deck officer to provide a range and compare it. But that of course won't help when you are submerged.

AOB is also tricky to read because of perspective changes. It takes effort and practise to get it right estimating it by eye. But when it reaches 90 AOB then the differences are less problematic.

One reason of inaccuracy that can happen during the speed-measurement part of the notepad method, is slight changes in own course due to wave action. If you don't take enough time to allow the bearing to change significantly then the slight wobble in the lock might get it to give the wrong speed. The wobble of the periscope should be a lot less then the amount the periscope turns due to the moving target.

[EDIT] The moral of this story is: try plotting instead, to learn speed and course. ;)

BillCar 10-03-12 08:43 PM

It should take you 30 seconds to get speed via fixed wire method. Place your UZO or periscope reticule at 000 and angle your bow across the path of the target ship. Once its bow crosses the vertical line of your reticule, start the stopwatch. When the stern crosses the reticule, stop it. Multiply the length of the ship by 2 (1.94 to be precise, but 2 will work), and then divide this number by the number of seconds it took for the ship to cross your reticule. Congratulations, you now have the exact speed of your target, and you can easily reverify every 30 seconds if you want (though once should be enough:)). Range is inconsequential, and so is the angle of travel – this will work from any AOB to the enemy ship, so long as your reticule is at 000 degrees to your bow.

When starting out, at least, you do need to identify the ship properly to gauge its length, though many types of ships in similar weight classes have similar lengths – i.e., most small freighters are ~75m long. If you get a number that seems way off, make sure you haven't misjudged the length of the vessel.

Sank 120,000 tons of shipping on my last patrol at full realism and with Hitman's GUI mod that doesn't allow for the notepad or stadiametric ranging, so I assure you that this method works. I never bother with the 3m15s method anymore, because I could verify the ship's speed 6.5 times over in that timeframe!

Hardigen 10-04-12 02:29 PM

Thanks guys for the info, I enjoy the map work and plotting ,the AoB takes some practice and I,m gonna enjoy doin th speed calculations and take care with the range finding .Not use to doin all that ,you think the targets gonna sail away before can let loose a fish . Good hunting to you all. H

BillCar 10-04-12 02:54 PM

Yeah, just take your time and don't panic – if you think you'll miss the shot, just overtake your target and set up again. No sense wasting an eel if you're not sure!

Pisces 10-04-12 04:15 PM

I agree, most torpedoes are lost in hastily setting up for a second or belated shot. This pressure is going to mess with your mind.

Good call BillCar. I forgot about mentioning the fixed wire method. Very easy and effective.

Woolfman 10-04-12 07:38 PM

:ping:

I have recently been using the scale located on the right hand side of the plotting chart (in GWX 3.0). I came across its purpose as i was flipping through the GWX user guide manual located in the documentation folder of the SH III directory.

I had never bothered with it, relying on the 3.15 mins. system instead but, after trying it out I actually prefer it today! Sometimes I miss the time intervals between readings because i'm too busy howling at the moon so, this way I take measurements every 5 mins. or so and, i can still get better target speeds without the stress of constantly checking the stopwatch. :know:


regards,

woolfman

irish1958 10-05-12 09:21 AM

If you are consistently missing behind the target, use your method but aim a few degrees in front of the target and fire spreads not single shots.
The greater the distance (range) the more accurate your calculations must be but the more difficult they become; and the more the uncontrollable factor will affect accuracy. :/\\!!
Therefore, get close. :know:
The same might be said for sex:arrgh!:

Phoenix3000 10-05-12 09:07 PM

You might want to try this method too, I've always used it and with practice you can get some very accurate speeds:

http://www.subsim.com/radioroom/show...2&postcount=36


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