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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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Renown!!!
Let me tell you a little story: Whew, we had a great patrol. We had gotten into port and on this one patrol we managed to sink 100,000 tons of shipping! ![]() ![]() ![]() ![]() Then it went all went straight to hell. ![]() Chief and I were walking around just window shopping and looking at all the new accessories for our u-boat. Then chief came up with an idea that would be our undoing. He leans over to me and whispers, "Hey Kaleun, check it out! The brand new Schnorchels are here! Everyone thinks we are super cool, so why don't we get our hands on one before everyone else does! Just tell the shop owner who you are and flash him a few RenownBux™, and he'll hook you up no problem!" So I took his advice, I got the Schnorchel and then we went crazy! We partied like rockstars for three whole days. It was totally off the hook. ![]() Well, we woke up from that binge with our brand new, shiny Schnorchel intalled, and now...everybody hates us. ![]() ![]() ![]() ![]() If this story seems absolutely unrealistic to you, then join the club. I hate the concept of renown and I don't think that decisions were made on u-boat accessories almost entirely on your coolness. ![]() So it seems that you are essentially faced with two models. The original idea, where you amass renown and then use those points to "purchase" accessories. Or you can go down the NYGM route, where the accesssories cost no renown and only time. The former is just not realistic. The latter is more realistic, but difficult to implement realistically. It is very tempting to just max out your boat, which isn't necessarily realistic either, as sometimes production couldn't keep up with demand. Does anyone have any suggestions for a compromise? Some way to work accessorizing the u-boat, where I have access to accessories at appropriate times, maybe in such a way that they are assigned randomly and/or at least limited in some sort of reasonable way? I'm really looking for some ideas at this point. I can't think of a way to make this realisitic given the system we have. Maybe some sort of outside spreadsheet or program that gives you a random set up to let you know what is available at the time to be put on your boat? Any ideas are welcome. |
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#2 |
Willing Webfooted Beast
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no idea.
cool story, though.
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#3 |
Willing Webfooted Beast
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How about there being a limited amount of upgrades?
i.e. if you buy 20 Acoustic torpedoes you can't get walther torpedoes?
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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#4 |
Eternal Patrol
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I play GWX. I never spend any renown. On anything.
But that's just me.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Navy Seal
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The only thing that comes to mind is knowing that your rank is tied to your renoun, and if you do not want to be demoted, you can't spend all your renoun.
P.S. Love the story!
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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A simple way to get around Renoun. Go into SH5's main folder/CFG folder/Basic folder and edit all renoun to 0. But make sure you back up the original Basic cfg file first. Then you can choose when you want an upgrade or not, and not have to worry about renoun.
I look at it this way. Uboat commanders never had to pay for upgrades, weapon improvements, or ammo and torpedos. So why should we have to. I try to keep any improvements close to the time they were available in real life back then. And sometimes I say the hell with it and use whatever I want, no matter what the date is where you are in the sim. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#7 | |
Sonar Guy
![]() Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
Downloads: 165
Uploads: 2
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![]() Quote:
Thanks for the ideas guys, but it just seems that all the ideas still run along two lines: either were stuck with the renown system we have, or we just blow it off altogether. Is there any other ideas out there? HW3's solution is probably very close to being realistic, but unfortunately, you are just locked into GWX's parameters, and I'd really like to vary it up at least a little bit. |
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#8 | |
Willing Webfooted Beast
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![]() Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
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