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#1 |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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IRAI behaviour?
Good Morning Sailors!
![]() I'm a SH3 veteran and i have just begin my patrol over SH5, so im quite new in game features and so on... This are the mods i'm using now: ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 Shadow Improvement Mod FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_37_ByTheDarkWraith NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_New_radio_messages_German SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks TDW_No_Aircraft_Spotting_At_Depth_1_1_0 TDW_No_Contact_Colors_1_1_0 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 MightyFine Crew Mod 1.2.1 Alt faces Enhanced FunelSmoke1.2_by HanSolo78 Accurate German Flags So i have a question: last day I played a 1941 historical mission and there were 2 british destroyers (I think they were Class A Destroyers) ![]() ![]() ![]() ![]() ![]() I thought that with the IRAI Mod of TDW the AI was more aggressive (almost like SH3 with GWX), so the question is: ![]() Is this beaviour normal? Do I have some mods installed who deactivate IRAI? There's a solution for this? ![]() Thank you very much in forehand for helping me and best regards, Warfox. ![]() |
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#2 |
Seaman
![]() Join Date: Mar 2010
Location: Hungary
Posts: 32
Downloads: 138
Uploads: 0
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This behavior is typical when your are in shallow water. They don't DC you because of they aren't suicidal type
![]() But you are in deep water, so I think they were out of DC. There are destroyers without proper fighting equipment, unprepared destroyers, etc. Mod: Maybe they will make attack runs on you, but won't DC. |
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#3 |
Black Magic
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Ensure your IRAI difficulty settings are at stock (as designed) values and remove the DC water disturbances mod and go to deeper water and try saying 'I'm right here' and see what happens
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#4 | |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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![]() Quote:
I have performe some testing, and the issue was to instal IRAI BEFORE New_UI. That was my fault. ![]() ![]() ![]() Thank you very much, Warfox. ![]() P.D.: Now im trying it with OH and i get CTD ![]() |
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#5 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin Warfox,
question, in which position in the list you want to install OHII? And try to run first the basemod from OHII to see what happens and when it runs you can try full. ![]() ![]() Kalle
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#6 | |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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I altered my modlist. ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 FX_Update_0_0_19_ByTheDarkWraith Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks NewUIs_TDC_7_1_0_ByTheDarkWraith NewUIs_TDC_7_1_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_1_0_New_radio_messages_German IRAI_0_0_37_ByTheDarkWraith MightyFine Crew Mod 1.2.1 Alt faces SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch TDW_No_Contact_Colors_1_1_0 TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 TDW_Waypoint_Contacts_No_Color_1_1_0 Accurate German Flags NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Sounds V2.1 Old Style Explosions V1.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Shadow Improvement Mod A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Enhanced FunelSmoke1.2_by HanSolo78 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 Equipment_Upgrades_Fix_v1_4_byTheBeast Equip_Upgrades_Fix_1_4_AFFOE_151 OPEN HORIZONS II_full v2 TDW_Mines_Subnets_Detectable_in_hydro (OH II v2) With this install order the game performs a really nice CTD ![]() ![]() ![]() I tried: Clean OH2 installation -->Runs well MO and OH2 -->Runs well The entire list until Shadow Improvement Mod and OH2-->Runs well But when I try to load with this list above, the game crashes. ![]() Any idea? Maybe there are to incompatible mods there i haven't noticed. ![]() Thank you very much in forehand, Warfox. ![]() |
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#7 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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Moin Warfax,
try to install Accurate german Flags at last, in other positions it didn´t work for me or causes problems. Don´t know your pc specs, but OHII and stormys DBSM ( ![]() SH5 lifeboats and Shadow Improvement (LR) i have also after OHII. Germans like to say: Somehow, we´ll get the cow down from the ice! ![]()
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#8 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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Another notice, you have to install mighty fine crew mod before Stormys dbsm
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#9 | |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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![]() Quote:
I got OH2 to start and go well, until I spotted a ship. ![]() His flag was not moving, it was a simple stock flag that didn`t move. Don`t know why this is happening. As for the Mighty Crew before Stormy, yes i guess it would be better if it is installed before, but before intalling OH2 i didn`t have any CTD or flags that doesn`t move. Kinda strange. I'll post this in another threat. Thank you very much and best regards, Warfox. ![]() |
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#10 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
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You´re wellcome.
Hope you get fix it. In case of need, SHOOT THE COW ![]()
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#11 |
Ace of the Deep
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and remove the Magnum Opus mod completely.
The mod is obsolete and most likely causing at least some problems. As TDW said in the thread on MO - there are too much other, bigger fish to fry at the moment. And I agree - Megamod is possiblee only on older, balanced versions. We just getting our teeth into SH5, so everything is very fresh :P The FX_Update and TheBeast's Ugrades need to be in a different order slightly. Equipment_Upgrades_Fix_v1_4_byTheBeast #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix FX_Update_0_0_19_ByTheDarkWraith - this is much better order. Equip_Upgrades_Fix_1_4_AFFOE_151 the above highlighted mod is not needed at all (I think). Don't remember why, or what is it for, but I don't think it's compatible with TDW's UI (I MIGHT BE WRONG, SO CHECK AND READ THEBEAST"S DOCUMENTS - sorry, not at home, can't check myself) |
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#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#13 |
Watch
![]() Join Date: Sep 2012
Posts: 26
Downloads: 67
Uploads: 4
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I deinstalled Equipment Upgrades, i thought it was realistic, but having the last decoy technology in 1939 it's kinda cheat for me.
Now I changed my Modlist and I am experiencing problems with Open Horizons 2. Here is the new thread, i would be very greatful if you have some hints to give me... http://www.subsim.com/radioroom/showthread.php?t=198433 |
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#14 | ||
Ace of the Deep
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#15 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Tags |
irai, sh5 |
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