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Old 08-30-12, 05:57 AM   #1
messageboy101
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Default [REQ] Type IIA mod

i know many of you asked this mod before
last night i went to bed and suddenly i had the idea in my head to create the type IIA mod

i wonder if its possible to use blender for it
for the internal

if you want to help me
give me a pm if you want to help or have information on the inside of the Type IIA

greets liam
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Old 08-30-12, 07:08 AM   #2
BIGREG
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Hi

Here is a thread ; http://www.subsim.com/radioroom/show...=189735&page=2

But,i know good what is possible and i can say : Yes

The only thing is the time to do it

- to create new .GR2 with associated files (.sim, .zon etc...)
(or use one existing and change the ID-name)
- to create/import the new meshes
- to attribut the textures ...
- to position the bones ... (for the needles etc ...)
- make the change in menu ...
- remake the waypoints...
- and even some little thing that I have forgotten ...

But nothing is impossible
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Old 08-30-12, 07:23 AM   #3
messageboy101
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my next mission for the navy is over 2 months if got enough spare time to learn and make a model
i only need a mod team to support it and help me
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Old 08-30-12, 09:02 AM   #4
BIGREG
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Ok,I am willing to help you, but I already have a mod in progress, plus some small stuff to do ...

For starters, do you have the last TDW .GR2 editor 1.1.272
Then the best thing is to have 3DsMax or 3DWings (free)
For blender I do not try ...
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
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Old 08-30-12, 10:18 AM   #5
messageboy101
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i have GR2 editor
and thanks for the tip on 3Dwings i will download it
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Old 08-30-12, 11:18 AM   #6
BIGREG
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a "special" version version here : http://s331378245.onlinehome.us/manifoldlab_releases/
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok
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