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-   -   [REQ] Type IIA mod (https://www.subsim.com/radioroom/showthread.php?t=198066)

messageboy101 08-30-12 05:57 AM

[REQ] Type IIA mod
 
i know many of you asked this mod before
last night i went to bed and suddenly i had the idea in my head to create the type IIA mod

i wonder if its possible to use blender for it
for the internal

if you want to help me
give me a pm if you want to help or have information on the inside of the Type IIA

greets liam

BIGREG 08-30-12 07:08 AM

:salute: Hi

Here is a thread ; http://www.subsim.com/radioroom/show...=189735&page=2

But,i know good what is possible and i can say : Yes :yep:

The only thing is the time to do it :timeout:

- to create new .GR2 with associated files (.sim, .zon etc...)
(or use one existing and change the ID-name) :hmmm:
- to create/import the new meshes
- to attribut the textures ...
- to position the bones ... (for the needles etc ...)
- make the change in menu ...
- remake the waypoints...
- and even some little thing that I have forgotten ...

But nothing is impossible :D

messageboy101 08-30-12 07:23 AM

my next mission for the navy is over 2 months if got enough spare time to learn and make a model
i only need a mod team to support it and help me

BIGREG 08-30-12 09:02 AM

Ok,I am willing to help you, but I already have a mod in progress, plus some small stuff to do ...

For starters, do you have the last TDW .GR2 editor 1.1.272 :06:
Then the best thing is to have 3DsMax or 3DWings (free)
For blender I do not try ...

messageboy101 08-30-12 10:18 AM

i have GR2 editor
and thanks for the tip on 3Dwings i will download it

BIGREG 08-30-12 11:18 AM

a "special" version version here : http://s331378245.onlinehome.us/manifoldlab_releases/


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