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Old 08-24-12, 01:03 AM   #1
RickR
Sailor man
 
Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
Default AAAAIIIEEE!! Out of patience

I am about 1 step, or less, from throwing this game into the trash...
I have got patched up to include a portion of v1.3 (by TDW), on that I just got the Hphones working (I hope) as the other stuff can wait. I competed the tutorial and started new campaign (as directed) as using OHII. Yes, I have tried to follow the directions as well as possible.

Started new campaign > selected Coastal Waters> selected Difficulty> selected skip for 'Tutorial' and it then dumps me into the Sub pen and I go up to an officer and am given these options:

1. What are my mission orders?
2. Let's start the new mission
3. Nothing more to say

1. Question: If I select #1 it explains about the Royal Navy and blah, blah, blah but then I cannot break out of it. I get stuck there. I cannot navigate the sub out of pen or etc so I assume that I do not want to select this one, correct?

So, I select #2 and end up on the Bridge and I navigate the boat out into North Sea, is this correct so far? (I hope so or it most likely is going into the trash)

2. Question: Out on the North Sea I figure I should do a few practice dives so after checking the depth of the water I tried to go to Periscope Depth and/or Crash Dive but the icons are whited out and the text says 'Can't submerge while crew on deck' or something like that. I can find no way to get the crew off deck or how to submerge. Yes, I have tried the keyboard also. Yes, I have selected the Watch Officer but no-joy.

3. Also, notice that I have NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Mod loaded. However, on external view I see no Devil Emblem on the tower. I've no idea. JSGME seems to load it correctly...dunno

I list my mods just in case something might be causing a conflict:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
Dynamic Environment SH5 Basemod (normal ) V2.1
sobers better terrain v3 SH5
sobers best ever fog V13 SH5
sobers best ever waves V5 SH5
North Atlantic Green 1.1
Small_trees_SH5_V1
sobers see thru wake fix
sobers_realistic_underwater_FX2
sobers 3D deck spray mod V7
NOZAURIO'S SKIN (U-552-Red Devil Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_37_ByTheDarkWraith
TDW FX Fix for Sobers chimney smoke
one ship, one torpedo v1.00
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
TDW_DC_Water_Disturbance_v2_0_SH5
OPEN HORIZONS II_full v2
SUB mod for OH II
IO_StrategicMap_4_7_for_TDWv710
Grossdeutscher Rundfunk
sobers Lights Cfg V4 SH5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
sobers bad weather deck gun V1 SH5

Out of patience,
Rick
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Old 08-24-12, 01:07 AM   #2
Redcoatt
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Join Date: Jun 2012
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Default

You have to get off the deck and into the boat and then issue the dive order. The crew will automatically get off.
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Old 08-24-12, 01:14 AM   #3
RickR
Sailor man
 
Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Redcoatt View Post
You have to get off the deck and into the boat and then issue the dive order. The crew will automatically get off.
You are kidding, right? I can't issue the command from on deck?!?!?!?!?

OK...let me calm down... Ok, then I assume there is a keystroke that allows me to quickly go to the control room or someplace below rather than use this ridiculous awkward interface. I will look for it. Thanks. At least I now have an idea what I'm suppose to do... Rick
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Old 08-24-12, 01:52 AM   #4
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
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Default

Quote:
Originally Posted by RickR View Post
You are kidding, right? I can't issue the command from on deck?!?!?!?!?

OK...let me calm down... Ok, then I assume there is a keystroke that allows me to quickly go to the control room or someplace below rather than use this ridiculous awkward interface. I will look for it. Thanks. At least I now have an idea what I'm suppose to do... Rick
not in stock game, no. And I don't see TDWs NewUI interface in your mod list.
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Old 08-24-12, 01:58 AM   #5
RickR
Sailor man
 
Join Date: Dec 2009
Location: Central Asia
Posts: 47
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Targor Avelany View Post
not in stock game, no. And I don't see TDWs NewUI interface in your mod list.
OK, I will figure out how to get it loaded but I think I have to go back to the bunker to do that in order for it to work correctly so... I was hoping to at least figure out how to drive the boat but it's so clutzy that...really different from SH3. I can't even tune the radio or get the grammaphone to work. OK, I will quite ranting and get the new UI loaded and start over...
Thanks! - Rick
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Old 08-24-12, 01:59 AM   #6
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
Downloads: 225
Uploads: 0


Default

Quote:
Originally Posted by RickR View Post
OK, I will figure out how to get it loaded but I think I have to go back to the bunker to do that in order for it to work correctly so... I was hoping to at least figure out how to drive the boat but it's so clutzy that...really different from SH3. I can't even tune the radio or get the grammaphone to work. OK, I will quite ranting and get the new UI loaded and start over...
Thanks! - Rick
http://www.subsim.com/radioroom/showthread.php?t=192374

sober is your friend
Or more his thread is.
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