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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Patrol from The Black Pit using IRAI 0.37 and OHIIv1.9.9
![]() Sept 1942 - In bunker for orders from KMO ![]() Triumph of the Wolfpack Attack HX/HXF convoys using wolfpacks ![]() My boat, type VIIC and crew are ready ![]() Leaving Brest bunker ![]() ![]() ![]() |
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#2 |
Navy Seal
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Using RealNav
![]() ![]() ![]() ![]() ![]() ![]() A few days pass with nothing much happening - had to avoid a HK group during the night. ![]() A few more days pass, then - Aircraft Spotted! ![]() ALARM - DIVE! Crew rush down hatch - boat lurches forward as we power flank ahead ![]() Rounds are slamming into the hull as we will the boat deeper. ![]() The Aeroplane engines screams as it passes over head. We just wait for the bomb to hit. ![]() Nothing - no bomb - no fire - no death BOOM! Bomb misses by a good distance - very lucky Damage is light. ![]() Repair crews get to work and repairs made ![]() |
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#3 |
Navy Seal
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We receive a message - must remember to check targets
![]() I have removed RealNav so we can see what is happening on the map. Heading to Patrol Area ![]() We get a new message and adjust heading ![]() Notice that when we view the messages using the UI - we are U021 With the stock message - we are U132 ![]() |
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#4 |
Navy Seal
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With 9 other boats, we are ordered to form Wolfpack "Blitz"
![]() ![]() ![]() Attack autherised ![]() Convoy spotted. ALARM - DIVE DIVE DIVE! Dam air attack at the worst time - must be all the radio traffic ![]() Two aeroplanes attacking me from 180 ![]() Down down down ![]() ![]() This is it. Our time has come ![]() ![]() Lot of damage to the hull ![]() |
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#5 |
Navy Seal
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Some distance ahead - the first boat starts its attack
![]() I have made the water clear so we can see what is going on AI boat under attack from escorts ![]() ![]() Another boat joins in as the escorts get to work ![]() Torps race to their targets ![]() ![]() ![]() ![]() Another u-boat joins the attack ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#6 |
Navy Seal
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I am still to far away to join. Slowly making repairs.
A new U-boat joins the attck from the other side of the convoy ![]() ![]() ![]() I have not been watching and as I get closer - I am under attack again ![]() ![]() Another boat attacks ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#7 |
Navy Seal
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![]() ![]() At last I am abke to join ![]() My one and only kill ![]() As the battle fades away - I also sneak off thanking my luck stars Campaign awards are for whole pack attack - not just my one kill ![]() |
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#8 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Amazing! Thank you!
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#9 |
Black Magic
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Does the sub AI appear to be smarter now with IRAI v37? Did you notice that they evade better and thus do not get killed off as fast or even at all by the escorts?
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#10 |
Stowaway
Posts: n/a
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Got me all exited...All Over.
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#11 |
Navy Seal
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thanks Guys
![]() You should try it - all you need is IRAI0.37 and OHIIv1.9 Use silentotto for black pit and then request mission from KMO ![]() A note on messages - as the messages are built into the campaign, I could not use TDWs message mod. So I had to use the stock one - this means that you will only get some of the messages using TDWs UI (as set in your options.py), but the ones that are missed will show in your log as normal. When a message is send to you - it is marked critical and will repeat until you get it - it will play a sound and drop TC to 32 (as default in options.py). So when you are getting close to the patrol area - watch for you tc to drop or the sound to play ![]() |
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#12 | |
Navy Seal
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![]() Quote:
I thought the planes are now a lot better. I do tend to race about at high tc, giving my watch crew very little time to inform me about incomming planes (300m in both occasions above - perhaps weather too ![]() ![]() ![]() Their bomb drops are not so accurate thankfully, but but still close enough. Escorts AI These were very good as we know. When they are out numbered for a change, it does make things easier to get away from them. Normally they would stick to you and wear you down until they get their kill. Here - they were switching to other targets so I could escape and join the attack. U-Boat AI A huge improvment here ![]() ![]() ![]() So after the attack run, they would turn and head away. I guess that when reloaded they came back for the next attack run. I am not sure how many were killed - 2 at most I would say. Also I am not sure what happened to then when they ran out of torps ![]() ![]() there were no attempts made to surface and fire cannons - I am not sure if this is irai or ohii here as I had set them to stay at depth for set waypoints. |
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#13 | |
Black Magic
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![]() Quote:
![]() They are not allowed to surface until they are far away from any contact (>= 7500m IIRC). At that time they may attempt to fire cannons as long as the contact is not a warship. |
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#14 |
Navy Seal
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@TDW
Is there anyway your radio message mod could grab any stock message that is set for "critical" and always show it ![]() At the mo, it will apply the % chance to all messages other than set campaign messages. In this type of campaign mission - I can't use your radio mod for the messages as they are only loaded with the request mission button from the kmo and thus are random dates etc |
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#15 |
XO
![]() Join Date: Sep 2007
Location: looking in the bilge for a bottle opener
Posts: 416
Downloads: 210
Uploads: 0
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Very impressive, great job.
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