SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-25-11, 12:27 PM   #1
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,385
Downloads: 541
Uploads: 224


Default Set in 2030?

So, my big question, will the game include emerging techs such as this?

http://hamptonroads.com/2011/01/brea...pon-technology

__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-10-11, 03:54 AM   #2
Gerald
SUBSIM Newsman
 
Gerald's Avatar
 
Join Date: May 2008
Location: Close to sea
Posts: 24,254
Downloads: 553
Uploads: 0


Fully likely!
__________________
Nothing in life is to be feard,it is only to be understood.

Marie Curie





Gerald is offline   Reply With Quote
Old 02-13-11, 12:09 PM   #3
Kaye T. Bai
Samurai Navy
 
Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
Default

Conn, sonar. Lasers in the water, bearing one-zero-six!
Kaye T. Bai is offline   Reply With Quote
Old 02-17-11, 01:54 AM   #4
Elektroniikka-Asentaja
Loader
 
Join Date: Nov 2010
Location: Hiding from Dowly
Posts: 81
Downloads: 3
Uploads: 0
Default

As far as I know (what I've read from Paradox forums) only weapons that exist in either design desk or are fully implemented to ships today will be in the game. So regular missiles, depth charged, torpedos and so on. Although lasers and railguns aren't totally impossible as there is such in developement..
__________________
Elektroniikka-Asentaja = Electronics Assembler. In finnish, Just in case someone wants to know..

New rig for noisy running:
Desktop w/ Asus P5QC motherboard, Intel Core 2 Duo 2,94 GHz processor, ATI Radeon HD 4800 series graphics, 4 GB DDR3 Ram and 1297 GB hard drive memory

There is a good possibility that the above post was written with a phone so please forgive the typos
Elektroniikka-Asentaja is offline   Reply With Quote
Old 09-24-11, 01:51 AM   #5
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default

railgun budget was cut off...

keltos
__________________
"Honorable Builder of Sinking Ships"

keltos01 is offline   Reply With Quote
Old 09-24-11, 11:48 AM   #6
nimitz98
Sailor man
 
Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Elektroniikka-Asentaja View Post
As far as I know (what I've read from Paradox forums) only weapons that exist in either design desk or are fully implemented to ships today will be in the game. So regular missiles, depth charged, torpedos and so on. Although lasers and railguns aren't totally impossible as there is such in developement..
Depth charges have been completely phased out by anti-submarine rockets, as far as I know. They may still be carried on older (WWII era) ships that small navies have acquired though.
nimitz98 is offline   Reply With Quote
Old 09-24-11, 10:26 PM   #7
magicstix
Captain
 
Join Date: Aug 2011
Location: Nuclear submarine under the North Pole
Posts: 481
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by keltos01 View Post
railgun budget was cut off...

keltos
So was FEL. I at least wanted to go see the railgun; they were working on it near me...
magicstix is offline   Reply With Quote
Old 02-10-12, 07:34 AM   #8
Kapitan
Sub Test Pilot
 
Kapitan's Avatar
 
Join Date: Mar 2005
Location: UK + Canada
Posts: 7,130
Downloads: 77
Uploads: 7


Default

If the game is set in 2030 what about the new units proposed by all sides that will be around in 2015 forward? can you also play as the UK? and i cant forsee the kuznetsov being around in the Russian navy in 2030 thier plan is to replace it with 2 carriers (it was 6 but the reduced to 2 on budget plans).

Also alot of the russian units are old sovvys and krivaks for the looks of it and these are all slated to go by 2015 2020 i shall invest in the game anyway as the game looks pretty good.
__________________
DONT FORGET if you like a post to nominate it by using the blue diamond



Find out about Museum Ships here: https://www.museumships.us/

Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/

Navy general board articles: https://www.navygeneralboard.com/author/aegis/
Kapitan is offline   Reply With Quote
Old 02-23-12, 08:10 PM   #9
nimitz98
Sailor man
 
Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Kapitan View Post
If the game is set in 2030 what about the new units proposed by all sides that will be around in 2015 forward? can you also play as the UK? and i cant forsee the kuznetsov being around in the Russian navy in 2030 thier plan is to replace it with 2 carriers (it was 6 but the reduced to 2 on budget plans).

Also alot of the russian units are old sovvys and krivaks for the looks of it and these are all slated to go by 2015 2020 i shall invest in the game anyway as the game looks pretty good.
1. You can play as the UK.

2. The Kuznetsov will be in the game, as there is not enough info on the future Russian carriers yet.

3. The Russian surface units in the game are: Kuznetsov class carrier, Kirov class battlecruiser, Slava class cruiser, Udaloy II class destroyer, Admiral Sergey Gorshkov class frigate, Steregushchy class corvette, and Mirka class missile boat.
nimitz98 is offline   Reply With Quote
Old 04-06-12, 12:59 PM   #10
Captain_Rockwell_Torry
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default Naval Holiday

Well, the game looks interesting, but I have to agree that by 2030 most of the ships I've seen depicted in the game will probably be scrap. It seems the worlds Navys in this game took a Naval Holiday or something due to the lack of new construction for the next 20 years. I have serious doubts that this is what would be expected as cutting edge in 2030. Also don't see much here that wasn't done already in Fleet Command. I'm sure if its moddable the guys at the Naval Warfare site will make some big changes in it. Don't know if I'll buy it or not, depends on the price and value for the dollar. I basically took the old HPS Jutland game and modded it for my own personal use as a modern naval sim, with new sound effects and ship art that works pretty good for surface and sub combat, so I may pass on this one. Just my two-cents.

Regards:
Captain Rockwell Torry
  Reply With Quote
Old 04-06-12, 09:20 PM   #11
nimitz98
Sailor man
 
Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
Default

Be assured that the units were thoroughly researched. The US isn't planning any new ships except for the Gerald Ford class, which didn't make the cut because of the developers' budget limitations. Plenty of near-future units from other countries are in the game, and as for most of the future units that WEREN'T included, there is not enough information on them to acceptably represent them in the game. The game costs 20 USD.
nimitz98 is offline   Reply With Quote
Old 05-29-12, 04:45 PM   #12
S-13
Swabbie
 
Join Date: May 2012
Location: Pennsylvania, USA.
Posts: 9
Downloads: 34
Uploads: 0
Default

Quote:
Originally Posted by Kaye T. Bai View Post
Conn, sonar. Lasers in the water, bearing one-zero-six!
heh, that made me smile.
S-13 is offline   Reply With Quote
Old 05-31-12, 12:35 PM   #13
Orm
Torpedoman
 
Join Date: Jun 2005
Location: Finland
Posts: 116
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by nimitz98 View Post
The game costs 20 USD.
You are not talking about the time spend in learning and playing this game!
__________________
Orm
Orm is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.