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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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Ok so I sunk a liberty cargo and I'm running silent and deep when I start getting dc'ed....
Engine room starts flooding like crazy and sub systems screen shows a little hammer pounding away like crazy on the DIESEL ENGINES....? ![]() Really? So I eventually hit crush depth due to the flooding but at least my diesels were repaired to 86%..... How the heck do you put a priority on flooding and why in the world would my idiot crew be auto repairng the diesels in this senario....? So I'm running through the sub like a lunatic and happen to see several of my crewmen relaxing in their bunks and even READING A BOOK during this whole fiasco. Am I missing something here with SH5's damage control system? As bad as the micro management of the crew was in SH3 I really miss the control of the crew and being able to organize damage control teams and prioritize repairs. I believe that the entire damage control aspect to this game is unfinished |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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Wait until your chief gets a paper cut and refuses to start flooding control or damage control because he's "injured." That really sends me over the edge.
90% of SH5 has been modded to a more than acceptable level. This is one of the final things that really bugs me. Crew animations don't synch with what's going on and not being able to order damage control just b/c a few of your officers are injured. That, and if someone can fix it so the magnetic detonators work on torpedoes...this game would be almost complete.
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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The issue is that the damage control function is tied directly to the LI and his "skills". The functions are basic critical functions that should not require the LI to be "minty fresh" to execute. If a boat is flooding in any of the other sims or IRL, even Bernard will help. The only skill I can see justified as attached to the LI is the "Repair Destroyed System" skill. This means that the Chief is jury-rigging something that technically should be out of service without a drydock. If the Chief is beat-up, he is obviously not in the condition to rig anything. Flooding and basic damage control need to be independent of the horribly broken skill system. I would expect to see a "Damage Control" tab on the Status menu handling all of these basic functions.
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#4 |
A-ganger
![]() Join Date: Jun 2010
Posts: 74
Downloads: 47
Uploads: 0
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#5 |
Ace of the deep .
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Take a look at this file and see if you can adjust it . Its all in the save game files so its all relevant .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers why would there be a 1 chance factor for a life threatening wound and a 0.1 chace factor for a minor wound ? |
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#6 | |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
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#7 | |
Ace of the deep .
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#8 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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This is very true. In combat, it was either everyone lives or everyone goes on eternal patrol. In regards to individual crewmember casualties, in most instances, it was a member of the deck crew that became the casualty. Getting chewed up while on one of the guns or being washed overboard in foul weather would have been the biggest risks. Below decks, it would have been malnutrition, food poisoning (from spoiled food) or hygiene related issues that create casualties.
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