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Total frustration with damage control ....!!!
Ok so I sunk a liberty cargo and I'm running silent and deep when I start getting dc'ed....
Engine room starts flooding like crazy and sub systems screen shows a little hammer pounding away like crazy on the DIESEL ENGINES....? :-? Really? So I eventually hit crush depth due to the flooding but at least my diesels were repaired to 86%..... How the heck do you put a priority on flooding and why in the world would my idiot crew be auto repairng the diesels in this senario....? So I'm running through the sub like a lunatic and happen to see several of my crewmen relaxing in their bunks and even READING A BOOK during this whole fiasco. Am I missing something here with SH5's damage control system? As bad as the micro management of the crew was in SH3 I really miss the control of the crew and being able to organize damage control teams and prioritize repairs. I believe that the entire damage control aspect to this game is unfinished |
Wait until your chief gets a paper cut and refuses to start flooding control or damage control because he's "injured." That really sends me over the edge.
90% of SH5 has been modded to a more than acceptable level. This is one of the final things that really bugs me. Crew animations don't synch with what's going on and not being able to order damage control just b/c a few of your officers are injured. That, and if someone can fix it so the magnetic detonators work on torpedoes...this game would be almost complete. |
The issue is that the damage control function is tied directly to the LI and his "skills". The functions are basic critical functions that should not require the LI to be "minty fresh" to execute. If a boat is flooding in any of the other sims or IRL, even Bernard will help. The only skill I can see justified as attached to the LI is the "Repair Destroyed System" skill. This means that the Chief is jury-rigging something that technically should be out of service without a drydock. If the Chief is beat-up, he is obviously not in the condition to rig anything. Flooding and basic damage control need to be independent of the horribly broken skill system. I would expect to see a "Damage Control" tab on the Status menu handling all of these basic functions.
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Take a look at this file and see if you can adjust it . Its all in the save game files so its all relevant .
C:\Ubisoft\Silent Hunter 5\data\UPCDataGE\UPCCrewData\CrewMembers why would there be a 1 chance factor for a life threatening wound and a 0.1 chace factor for a minor wound ? |
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A bit OT, but I also noticed that my crew on watch tower donīt makes nothing, donīt say nothing, act as a normal situation EVEN if the boat is being attacked at surface by a enemy ship. What a hell?:damn:
No messages like in SH3: "We may be detected, sir" or "We are being attacked , sir" Any idea? |
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