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Old 03-09-10, 05:00 PM   #1
mchart
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Default Magnetic Detonation Working?

Has anyone had decent results with the magnetic detonator on the torps in SH5 so far? I can't figure out if they are bugged, or 'working as intended'.

They basically act no different then impact detonation. I can sail a torp almost perfectly under the keel of a ship and the torps refuse to detonate. By perfectly, I mean a gap so small between the bottom of the ship and the torp that the magnetic detonator should be going off - But it doesn't. I've only been able to get my magnetic torps to go off by firing them into the side of the ship itself - Just as an impact torp.

Anyone see the same issue? Or is this a non-issue, and does the magnetic detonator really suck that much?
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Old 03-09-10, 05:03 PM   #2
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Well they were pretty bad.

Frankly i havent tried it yet.
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Old 03-09-10, 05:06 PM   #3
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Whar are you realism settings - duds on or off?
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Old 03-09-10, 05:08 PM   #4
mchart
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Quote:
Originally Posted by Nisgeis View Post
Whar are you realism settings - duds on or off?
I'm playing on 'Hard' which means every realism setting on except map updates, basically.

However, I don't beleive they are duds, as i've fired numerous times in a test-mission I made and they simply refuse to detonate if there is no impact.
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Old 03-09-10, 05:13 PM   #5
krupp_88mm
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Quote:
I'm playing on 'Hard' which means every realism setting on except map updates, basically.

However, I don't beleive they are duds, as i've fired numerous times in a test-mission I made and they simply refuse to detonate if there is no impact.
set the torps sped to slow.. i think you will see they work 90% of the time then, at least i have found as long as im within 2m of the keel (which varies in height be careful where to aim, aim for the middle if possible)
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Old 03-09-10, 05:18 PM   #6
mchart
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Quote:
Originally Posted by krupp_88mm View Post
set the torps sped to slow.. i think you will see they work 90% of the time then, at least i have found as long as im within 2m of the keel (which varies in height be careful where to aim, aim for the middle if possible)
Could be part of the problem. I tend to shoot fast only as it's very rare i'm shooting across an entire convoy.
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Old 03-09-10, 05:07 PM   #7
mchart
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Quote:
Originally Posted by SteamWake View Post
Well they were pretty bad.

Frankly i havent tried it yet.
Well, I do know that in real life they were hardly ever used because they did suck. However, I didn't figure they would suck quite this bad. Like I said, i'm getting torps to sail right under ships with basically no gap - And they simply aren't detonating. Which - It would be nice if they would detonate as that would cause a preferred amount of damage.
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Old 03-15-10, 06:29 AM   #8
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Work for me at low speed, but not at 90% it's more like 70%, don't reliable for me
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Old 03-15-10, 06:40 AM   #9
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For me its always work with dude torpedo on in realism options , 1m under keel
I just realized that i never has dude so far
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Old 03-15-10, 06:59 AM   #10
EAF274 Johan
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Just a guess; is it possible that the game sometimes reports the magnetic/contact state wrong, so that it says you have them on magnetic, but they are actually on contact?
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Old 03-16-10, 03:32 AM   #11
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Good to hear, i'll test that
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Old 03-18-10, 05:10 AM   #12
WOD
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For me it magnetic pistol works. For testing I used realistic except the manual targeting. 1 dud so far from the beginning of the war til april 1940. I use magnetic nearly against all merchants.

Edit: I use the "Critical Hits with Torpedos" Mod
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