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#1 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
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Has anyone had decent results with the magnetic detonator on the torps in SH5 so far? I can't figure out if they are bugged, or 'working as intended'.
They basically act no different then impact detonation. I can sail a torp almost perfectly under the keel of a ship and the torps refuse to detonate. By perfectly, I mean a gap so small between the bottom of the ship and the torp that the magnetic detonator should be going off - But it doesn't. I've only been able to get my magnetic torps to go off by firing them into the side of the ship itself - Just as an impact torp. Anyone see the same issue? Or is this a non-issue, and does the magnetic detonator really suck that much? |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Well they were pretty bad.
Frankly i havent tried it yet.
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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Whar are you realism settings - duds on or off?
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#4 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
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I'm playing on 'Hard' which means every realism setting on except map updates, basically.
However, I don't beleive they are duds, as i've fired numerous times in a test-mission I made and they simply refuse to detonate if there is no impact. |
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#5 | |
Mate
![]() Join Date: Mar 2010
Location: away from ......
Posts: 51
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#6 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
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Could be part of the problem. I tend to shoot fast only as it's very rare i'm shooting across an entire convoy.
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#7 |
Swabbie
![]() Join Date: Mar 2010
Posts: 5
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Well, I do know that in real life they were hardly ever used because they did suck. However, I didn't figure they would suck quite this bad. Like I said, i'm getting torps to sail right under ships with basically no gap - And they simply aren't detonating. Which - It would be nice if they would detonate as that would cause a preferred amount of damage.
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#8 |
Watch
![]() Join Date: Mar 2010
Location: FR
Posts: 19
Downloads: 11
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Work for me at low speed, but not at 90% it's more like 70%, don't reliable for me
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#9 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
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For me its always work with dude torpedo on in realism options , 1m under keel
I just realized that i never has dude so far ![]() |
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#10 |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
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Just a guess; is it possible that the game sometimes reports the magnetic/contact state wrong, so that it says you have them on magnetic, but they are actually on contact?
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#11 |
Watch
![]() Join Date: Mar 2010
Location: FR
Posts: 19
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Good to hear, i'll test that
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#12 |
Gunner
![]() Join Date: May 2005
Posts: 92
Downloads: 103
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For me it magnetic pistol works. For testing I used realistic except the manual targeting. 1 dud so far from the beginning of the war til april 1940. I use magnetic nearly against all merchants.
Edit: I use the "Critical Hits with Torpedos" Mod |
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