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Old 02-25-12, 01:28 PM   #1
Marksoldier
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Join Date: Mar 2011
Location: Hungary, Dombovar
Posts: 5
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Default AO Lightmap problem

Hi everyone!

I'd like to ask some help. I'm started to make the Type 7B Turm AO lightmap with the help of flakmonkey's Creating-Ambient-Occlusion-Maps tutorial.
The problem is, there is 3 materials, and the .obj, file is exported with these 3 materials. In Maya I do everything that the tutorial shows. But when i wanted to import, it show the these error massage:



After automatic mapping, I tried to save the file with Maya, named as "-uv2.obj". Then I use the Surface Shader and make the Rendering. As next step I import the "-uv2.obj" file into the S3D program.



But the game reports error and shuts down.
I didn't have problem with one materinal, but when there are more I couldn't import into S3D.

Can you help me?
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