SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-01-12, 07:04 PM   #1
TorpexXIII
Electrician's Mate
 
Join Date: Sep 2009
Posts: 131
Downloads: 197
Uploads: 0
Default TMO 2.5 Difficulty

HHmmm...

I havent been on in a while and noted with intererst that there was a TMO 2.5, which I downloaded.

I like the new version. Great detail, graphics etc. I do have problem that I want to sort out. I know I risk getting all the "your just not very good comments" but...

In my very humble opinion the enemy escorts, patrol craft etc are FAR too good! An example is as follows. ( I have maximum difficulty settings as I like the realism)

Perfect end round approach on small convoy. Settle into a great firing position (a tad far but Im woried about these super escorts!!!). Around 2500 yards away. I fire whilst the convoy is still infront of me and about 20 degrees to my port. I fire a spread of four torpedoes and immedietly dive and turn away. All of this is done on ahead slow and silent running. I score two hits and hear noises of a breaking up freighter. By the time the single auxilliry sub chaser escort is approching to about 1000 yards Im well below my test depth at 350ft and under a thermal layer at about 200ft. I slow to 1 knot have got away from the attack site. The subchaser (yes using active sonar) pings all the way in drops a perfect couple of charges. Prior to the commencing chaos you could have heard a pin drop in my sub. Yes I know active sonar will pick my sub up however silent I am but Im deep and under a layer. HOW did my enemy know exactly where to look. Anyway there now commmences a four hour depth charging from my new best friend. I evade and only pick up minor damage. I use a mix of hard turns with full speed and then back down to 1 knot with plenty of direction changing. My escort NEVER fails to lose me even after I dive to 400ft using the same tactics. After five hours he scores a direct hit and turns my nice shiny sub into a squished can.
Baring in mind that this was 1942 and according to my history intel the Japs should have had poor equipment and bad tactics at this point regarding ASW. Tell that to this guy!!!

Anyway anyone else with any similar? I think the escorts are just a tad too good.... Also can anyone tell me how to dumb them down a bit? Another mini mod?

Your thoughts fellow skippers...

PS I am a MASSIVE TMO fan.

PPS. I have started x3 carreers now and all ended pretty much the same way. If Im detected by an enemy escort Im dead meat....
TorpexXIII is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.