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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
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What signs would tell a prospecting Kaleun that he's hit a enemy ships boiler or other vital interal component?
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#2 |
Seasoned Skipper
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One or more propeller stops. Or propeller RPM drops considerably.
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#3 |
Navy Dude
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#4 |
Silent Hunter
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Are we talking real-life, or in-game effects of torpedo collisions? If the later, that depends on mods, mostly of the graphical kind.
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#5 |
Navy Seal
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If you see drop in speed after the torpedo impact, more than likely you have inflicted catastrophic damage
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#6 |
Navy Dude
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I meen like when attacking with the deckgun and shell hit's the ship where her boilers would be and the ship is ingulfed in a ball of fire(note this happens in both stock SH3 and GWX).
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#7 | |
Ace of the Deep
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D40 ![]()
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Dogfish40 |
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#8 |
Lieutenant
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Have a look at this.
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#9 | |
Navy Dude
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#10 |
Grey Wolf
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My experience in GWX is that speed reduction and listing are the only reliable signs you have inflicted damage.
Yes, you can explode stuff off the deck, but that seems to be mostly eye-candy. If I have a 10-knot tanker reduced to 3 knots and listing, I just stay submerged and bide my time. She'll go down.
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#11 | |
Engineer
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this massively different to stock, which works on hit points, hit a ship enough times (Wherever you like) and it will go down. |
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