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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Feb 2009
Location: Sat behind my desk at BdU tapping away on my Enigma machine.
Posts: 339
Downloads: 44
Uploads: 0
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Hello everyone, me again, sorry
![]() I've just started a career on realistic difficulty and am quite enjoying it. The fine balance between fuel CO2 and batteries is fun ![]() However, I have never shot torpedo's manually before. I can kinda get my heard around angle on bow as I just use the arrow on the circle to point from which direction I can see the ship. Identifying the ship takes a while but isn't an issue really. My major issue is measuring range and speed. I use the stadimeter to measure the range of the ship but no matter how close the ship is when I line the two "images" up correctly, it always reads a distance of 20000m when it's more like 1000m. This was in rough seas and I found it extremely difficult with the UZO and difficult with periscopes both bobbing around. As for speed, I don't even know where to start. Any advice please? this is with Open Horizons, IRAI and dynamic enviroment. Thank you Kaleuns, good hunting! ![]()
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