SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-04-11, 02:22 PM   #1
Miltiades
Sparky
 
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
Default Couldn't resist

After a year or so, I've installing SH3 again with GWX, not a single regret
But there are some things that are are still a mystery to me:

1. I can't escape from destroyers, I mean I turn away and dive right away after I fire my torpedoes, but I got dc'ed and send to the bottom.(literally)

2. Flags, how on earth can you see them?
The red flag of the British is recognizable from 1500m in daylight, but at Night? Sank 3 neutral vessels because of this.

3. Is it me or is changing the depth of the torpedo useless?
I've tested both the standard depth and the Draft +1m, but I didn't notice any change in damage.

4. Can anyone recommend some mods for GWX 3.0?
My career has ended (1939 ) So I wanted a fresh start
__________________
Miltiades is offline   Reply With Quote
Old 08-04-11, 05:07 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

1. Get deep asap and rig for silent running, also set engine speed to less than 2 knots.

2. That is how it was in RL

3. For nagnetic settins you have to change the depth settings for the different draughts the ships have or you run the risk of the torpedo simply sliding down the underside of the keel.

4. There are so many to choose from so I'll pick one of my own....Q Ship mod.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-04-11, 05:19 PM   #3
Miltiades
Sparky
 
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
Default

Think I said it wrong.

I always use magnetic torpedoes, but I'm not seeing any difference (damage) in setting the torpedo to explode under the ship or next to it.
__________________
Miltiades is offline   Reply With Quote
Old 08-04-11, 05:29 PM   #4
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

I use magnetics when the AOB is unfavorable for a near 90 degree shot
__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 08-04-11, 05:43 PM   #5
max-peck
Grey Wolf
 
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
Default

1. Get to at least 150m, deeper if possible.
And go slow, like Jimbuna said.
Also rough weather is your friend. It degrades the escorts sonar efficiency.

2. As far as I'm concerned, neutrals should be running with lights at night.
If they're not, and they are in a warzone, that makes them a viable target
__________________


--------------------------------------------------
Authority should derive from the consent of the governed, not from the threat of force

If the only tool you have is a hammer, pretty soon everything starts to look like a nail

FOTRS Ultimate
http://www.subsim.com/radioroom/showthread.php?t=226270
The future of SH4 - coming to a PC near you soon
max-peck is offline   Reply With Quote
Old 08-04-11, 09:52 PM   #6
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Miltiades View Post
1. I can't escape from destroyers, I mean I turn away and dive right away after I fire my torpedoes, but I got dc'ed and send to the bottom.(literally)
Go to flank as soon as you fire and get as deep as possible before the DD's arrive overhead. Don't worry about noise at this point as depth is your friend. Ideally, you should drop speed to ahead slow and rig for silent running just before they reach effective weapon range.

The next step is to alter your course (hopefully) just before they release charges. Or, if it's too late for that, take advantage of their temporary 'deafness' and break sharply at flank. Once you slip away from the initial bombardment, resume silent running and try to keep either your bow or stern aimed toward the destroyer as much as possible to reduce your sonar profile and hopefully make it tougher for them to reacquire.

Good luck!
Fish In The Water is offline   Reply With Quote
Old 08-05-11, 07:27 AM   #7
Miltiades
Sparky
 
Join Date: May 2009
Posts: 151
Downloads: 24
Uploads: 0
Default

Judging from the posts I guess my problem was moving away from the convoy first and then dive, instead of the other way around.

Ty!
__________________
Miltiades is offline   Reply With Quote
Old 08-05-11, 04:34 PM   #8
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Miltiades View Post
Judging from the posts I guess my problem was moving away from the convoy first and then dive, instead of the other way around.
That would probably do it... (Lead to you ending up on the bottom that is)...

Good luck and good hunting!
Fish In The Water is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.