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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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[req] Detailed caustics revisited.
Hi Mates,
I am still interested in making the caustics more intensive. ![]() I like the effects of "Detailed caustics 1.0" , but would like the light areas to be brighter. ![]() Would someone like to tackle this? ![]()
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#2 |
Commodore
![]() Join Date: Mar 2005
Location: France
Posts: 614
Downloads: 60
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It's a very easy to do process, just need to tweak the grannyCaustic controler that applies to each hulls under the goblin editor (that's in *.sim files). Be warned though that many mods already modifies this particular files so prepare to face compatibility issues amongst users.
Other than than, it's a minute process for each subs to get it to your own liking. You can tweak intensity, at wich height regarding the hull it start to fade off, the speed of the animation, at which depth when submerged it will completely disappear. And you can view everything (except altitude submerged) under goblin in real time. I could do that, but you can on your own I believe, really, it's quite easy to figure out. Ask me if you want some detailed help, don't know your modding skills... |
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#3 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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THANKS KAPITAN,
I really did not want to tackle this...I'm not that good at modding. But I might take a look at it sometime.
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#4 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Kaptain Zur Zee,
I edited the undersea.sim file as you suggested. I changed "lost controllers #1 thru #6" "Grannyloader" #1 thru #6" "Render" (for each #1 thru 6#) "GrannyCausticsCtrl" "Strength" = 50 (was 10) I did not see any difference. ![]() Did I not do this correctly?
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#5 | |
Black Magic
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#6 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
Uploads: 0
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Thanks TDW!
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