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Old 07-10-11, 10:14 AM   #1
Trevally.
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Default [REL] Campaign Radio Messages (OH II)

Campaign Radio Messages for Open Horizons II v4



This small mod pack will add new radio messages to your game.
This feature uses and will work with TDWs UI mod or his radio download here- for those who do not use his UI, Thanks TDW

The messages are related to the events from the new campaign mod "Open Horizons II" and the Light version.

Messages will always get through to you and you will know it is a campaign message as it will be highlighted in red.
These messages are real and based on what is happening in your game.

Install with JSGME

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Last edited by Trevally.; 10-03-11 at 06:53 AM.
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Old 07-10-11, 11:00 AM   #2
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tnx... good job..time to play again
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Old 07-10-11, 11:06 AM   #3
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Good to see you again Stoianm

Yes, time to start playing again. The new campaign is looking great

We may need some help from you with a vid on how to get past Gibraltar or sneak into Scapa
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Old 07-10-11, 12:00 PM   #4
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Quote:
Originally Posted by Trevally. View Post
Good to see you again Stoianm

Yes, time to start playing again. The new campaign is looking great

We may need some help from you with a vid on how to get past Gibraltar or sneak into Scapa
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Old 07-10-11, 05:28 PM   #5
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this Campaign Radio messages are so important, Thank You !!!

...did TDW say he would spend code enabeling this also for other UI`s ?
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Old 07-10-11, 05:36 PM   #6
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Quote:
Originally Posted by Stormfly View Post
this Campaign Radio messages are so important, Thank You !!!

...did TDW say he would spend code enabeling this also for other UI`s ?
Thanks - I will add more when I have time

I think TDW plans to do that sometime.
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Old 07-10-11, 05:58 PM   #7
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Thank you Trevally , I hope I can add this Mod to my Mod soup

I will try to enable the SH5 Enhanced UI first, at the moment I still have the stock UI
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Old 07-13-11, 06:54 PM   #8
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I'm just about finished with the code and files required so others can add this to their mods and users can use this feature using stock game. You will only get campaign radio messages and not the other radio messages. The messages also will not be saved with your campaign.
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Old 07-14-11, 11:36 AM   #9
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Quote:
Originally Posted by TheDarkWraith View Post
I'm just about finished with the code and files required so others can add this to their mods and users can use this feature using stock game. You will only get campaign radio messages and not the other radio messages. The messages also will not be saved with your campaign.
Thats great TDW
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Old 07-14-11, 01:16 PM   #10
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Originally Posted by TheDarkWraith View Post
I'm just about finished with the code and files required so others can add this to their mods and users can use this feature using stock game.
Can´t wait! Thank you so much TDW!
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Old 07-16-11, 12:56 AM   #11
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This is what the campaign radio messages will look like for those not using my UIs mod or MO (sound will be heard also of radioman saying new radio message received):


This is campaign radio messages only (regular radio messages will not work).

Those using my UIs mod or MO will receive the campaign radio messages (and regular radio messages) via the Radio messages box.

I should be releasing this tomorrow. The release will include all necessary files for this to work on stock game. Those who would like to incorporate into their mods may do so. You will have to add everything from the mod and edit your Page layout.py file to include all changes I made.

This is to be used with Trevally's campaign radio messages at post #1 of this thread for those not using my UIs mod or MO so they can receive the campaign radio messages.
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Old 07-16-11, 04:16 AM   #12
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Thats great TDW.

I will now start to go through the campaign again and start adding more messages
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Old 07-16-11, 07:51 AM   #13
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TDW, can the players get a popup radio message even if they use your mod? Lemme explain why. There are few very important messages during the campaign, one of them is when Op. Weserubung start. Is when Bdu call in ALL uboats to cease all operations and head to the norvegian waters. Its a very important event and the player need to feel the importance of the message.

Its not just the regular "ship spotted/sunk" message, but a vital one when very important event is taking place and the time frame is very short. I need to be sure that the player will get the message and he will follow orders, there is only 9 days to be in the right place to write history.
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Old 07-16-11, 07:55 AM   #14
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Quote:
Originally Posted by Zedi View Post
TDW, can the players get a popup radio message even if they use your mod? Lemme explain why. There are few very important messages during the campaign, one of them is when Op. Weserubung start. Is when Bdu call in ALL uboats to cease all operations and head to the norvegian waters. Its a very important event and the player need to feel the importance of the message.

Its not just the regular "ship spotted/sunk" message, but a vital one when very important event is taking place and the time frame is very short. I need to be sure that the player will get the message and he will follow orders, there is only 9 days to be in the right place to write history.
They will not get ship spotted/sunk or any messages of the likes of them with this (it's a very reduced capability radio message system). They will only get campaign radio messages. Whatever Trevally puts in the campaign radio message files is what they will receive. If what you are talking about is in a campaign radio message file then the player will receive it.
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Old 07-16-11, 08:14 AM   #15
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Quote:
Originally Posted by TheDarkWraith View Post
They will not get ship spotted/sunk or any messages of the likes of them with this (it's a very reduced capability radio message system). They will only get campaign radio messages. Whatever Trevally puts in the campaign radio message files is what they will receive. If what you are talking about is in a campaign radio message file then the player will receive it.
i hate popups !!! it steal immersion, you have sound for that and are able to check the radio log then, but important from my view would a forced TC to 1 for campaign messages, together with a working sound after you got forced out of TC then. i noticed if you set TC to 1 option for radio messages (NewUI`s 6.4.0), the sound isnt playing if you was in TC before the radio event occour.
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