SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-27-08, 12:54 AM   #1
ppk
Machinist's Mate
 
Join Date: Nov 2008
Posts: 125
Downloads: 21
Uploads: 0
Default OLCE2 ... What's this?

Take a look :


So um. Not sure what I did wrong here the install is GWX2.1 + fixes + torpedo damage mod 2.0 + lifeboats&debris3b. Found out today that OLCE2 existed at all and wanted to try it. Enabled in JGSME, it works but it looks like hell. I tried fiddling with video cards graphic with aa from application/off to 16x, same with af, and nothing happened. Furthermore the OLCE2 GUI seems to work but it causes a glitch that makes all the torpedoes invisible in the loadout screen. Quite annoying :hmm:

Just to be clear, this shot was taken at about 11:00. I went through a couple game days in time acceleration and nothing changed. At night the sea gets darker but the sky remains the same all the time. Anybody seen this before?
ppk is offline   Reply With Quote
Old 11-27-08, 01:45 AM   #2
GoldenRivet
Subsim Aviator
 
GoldenRivet's Avatar
 
Join Date: Mar 2007
Location: Texas
Posts: 8,726
Downloads: 146
Uploads: 0


Default

sounds like a conflicting mod.

what are all of the enabled mods you have?
__________________
GoldenRivet is offline   Reply With Quote
Old 11-27-08, 01:46 AM   #3
Tachyon
Captain
 
Join Date: Nov 2006
Location: India
Posts: 514
Downloads: 0
Uploads: 0
Default

That happened to me before.. but it was due to a conflict with another mod, the Clearwater mod if I remember correctly.

When I enabled the clearwater mod, it gave me a warning regarding a possible collision against OLCE2. Maybe you should disable any other mods that interfere with OLCE2.
__________________
My propellor is faster than yours!!!




Last edited by Tachyon; 11-27-08 at 01:47 AM.
Tachyon is offline   Reply With Quote
Old 11-27-08, 02:08 AM   #4
Sledgehammer427
PacWagon
 
Sledgehammer427's Avatar
 
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
Default

but it does make a WICKED screenie...im totally wallpapering that
__________________
Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
Sledgehammer427 is offline   Reply With Quote
Old 11-27-08, 03:04 AM   #5
ppk
Machinist's Mate
 
Join Date: Nov 2008
Posts: 125
Downloads: 21
Uploads: 0
Default

My mods after removing things the olce readme said were incompatible along with the torpedo and lifeboat mods...
GWX - English nav map and grid refs
GWX - Late war sensors
GWX - Lite harbor traffic
GWX - Das Boot movie
GWX - VIIC41 player sub - (I'm really not sure what that one does by the way, if someone could explain )

Just took those 6 alone in JGSME and loaded with SH3Commander and everything was perfect.

And then those I'm trying to add are
OLCE2
OLCE2 - Adjusted GWX2.1 Enhanced Damage Effects
OLCE2 - Fixed GWX 2.1 Ship Reflections
OLC GUI Special - this causes the above mentioned invisible torpedo problem... otherwise it works perfectly though.

I tried combinations and pretty much narrowed down the problem to OLCE2 beacause the uglyness persists if I load with it alone and none of the others. I guess that narrows down the problem but now how do I fix it.
ppk is offline   Reply With Quote
Old 11-27-08, 03:14 AM   #6
onelifecrisis
Maverick Modder
 
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
Uploads: 3
Default

Did you rollback SH3C before installing?
__________________
Freedom of speech - priceless. For everything else there's Mastercard.
onelifecrisis is offline   Reply With Quote
Old 11-27-08, 03:34 AM   #7
ppk
Machinist's Mate
 
Join Date: Nov 2008
Posts: 125
Downloads: 21
Uploads: 0
Default

Yea, and it's on auto rollback.
ppk is offline   Reply With Quote
Old 11-27-08, 04:07 AM   #8
Contact
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

It's Armagedon most likely. Put on a gramaphone Soundgarden - Black Hole Sun and enjoy it
  Reply With Quote
Old 11-27-08, 11:47 AM   #9
Jay
Mate
 
Join Date: Mar 2007
Location: Winnipeg, Manitoba, Canada
Posts: 56
Downloads: 3
Uploads: 0
Default

Quote:
Originally Posted by ppk
Just to be clear, this shot was taken at about 11:00. I went through a couple game days in time acceleration and nothing changed. At night the sea gets darker but the sky remains the same all the time. Anybody seen this before?
You are not alone in experiencing a black sky during daytime with OLCE2. I also had the identical display issue on my computer (Dell Vostro 1500, 2 GB ram, 2.2 GHz, Nvidia 8600M GT) when I tried the GWX2 16 km Atmosphere mod. OLCE2 is based on the 16 km Atmosphere, so that mod seems to be the common element.

Can someone explain why the 16 km Atmosphere mod is problematic with some computers?
__________________
Jay
Floggings will continue until morale improves.
GWX 3 & SH3 Commander 3.1

Jay is offline   Reply With Quote
Old 11-27-08, 01:47 PM   #10
ppk
Machinist's Mate
 
Join Date: Nov 2008
Posts: 125
Downloads: 21
Uploads: 0
Default

I played around and sunk a couple ships with the dark sky and some death metal music. Kinda gives the game a different feel, but I'd still love it fixed. My video card is an e-Geforce 9600GTS running with driver version 178.13 if that can help...

Last edited by ppk; 11-27-08 at 01:48 PM.
ppk is offline   Reply With Quote
Old 11-27-08, 03:18 PM   #11
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Were you sailing in the Bermudas Triangle? :hmm:
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 11-28-08, 06:41 AM   #12
Wolfehunter
Crusty Capt.
 
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
Default

Hitman I think it was the Philadelphia project?:hmm:
__________________
Wolfehunter is offline   Reply With Quote
Old 11-28-08, 07:38 AM   #13
tomfon
Grey Wolf
 
Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
Default

Quote:
Originally Posted by ppk
My mods after removing things the olce readme said were incompatible along with the torpedo and lifeboat mods...
I run the game with OLC Ubermod installed, along with with the "Realistic Torpedo Damage" Mod and the "Lifeboats and Debris V3" Mod. No conflicts at all.
If you like, try enabling the Ubermod mod package last.
tomfon is offline   Reply With Quote
Old 11-28-08, 08:23 AM   #14
Red Heat
Ace of the Deep
 
Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by Hitman
Were you sailing in the Bermudas Triangle? :hmm:
I think the same, Hitman...
If you really are...well ITS NORMAL...now turn on you gramaphone...with "Queen of the Damned" filme soundtrack, and enjoy the ride!
__________________

"There is three kinds of man: the living, the death,
and those who are at Sea."

Plato
Red Heat is offline   Reply With Quote
Old 11-28-08, 02:32 PM   #15
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

Disable the GWX 16km atmosphere mod...you have a conflict between the two scene.dat Sim files
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.