![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
I seem to have encountered a interesting problem, when I select a depth on the TDW multiple UI depth meter (the one from the SH3 interface) it seems to dive short of what I wanted by about 2 or 3 meters.
Also when I select a depth from the sidebar (periscope depth) it takes me to 10 meters as opposed to 12. this started happening after I upgraded some crew abilities but I did not alter diving time or anything like that. I am using MO with patch, IRAI, FX update and the multi-interface mod set to SH3 controls. the fact that this started mid patrol has me wondering if altering crew abilities at all kinda messes up the whole process. any thoughts or similer problems? Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
#2 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
Uploads: 0
|
![]()
It happens to me as well. I just add the 2 absent meters in the sidebar, a little bit annoying when periscope depth is ordered but one can live with that.
|
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() |
![]()
Sounds like the dial texture being used does not match dial calibration or the dial texture may not be centered correctly.
|
![]() |
![]() |
![]() |
#4 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
I would understand that if it did not happen about half way into my patrol.
I installed all my mods again and I will use this as a excuse to restart the game in the "western approaches" part where I ended on my last long running game. lets hope a refresh of the mod soup will kick that depth meter into calibration. Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
#5 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
|
![]()
actully my UI from TDW has always done this, you order 20m it takes you to 18...If i remember correct its been like this forever...
|
![]() |
![]() |
![]() |
#6 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
this seems to be the first day that I have experienced it, removed and reloaded all my mods and it seems that it is still like that.
it is just a minor annoyance and I just kinda chalk it up to be part of my boats "personality" but it could become a problem when I am searching for the right depth and it gives me two or three meters less when I am in a critical moment. TDW, you got any ideas about this issue? Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
#7 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]()
My dive depth has gone like this too. 2 Meters short of what i ordered.
![]() I'm sure it never used to be like this, but i could be wrong. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
![]() |
![]() |
![]() |
#8 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
like I said, this started mid patrol and the only new mod I am using is the additional upgrades mod that TheBeast just released (along with the fix for zero renown that goes with it)
I have unloaded and reloaded all mods and it still seems to give that problem. if I was not going so well in my game I would start removing some, as it stands I really can't and find the problem far less harmful then the solution. That said, I still kinda wish it had a solution that I am missing. Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
#9 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
Give it time and your boat will settle down the last few meters. Unless of course this is a while after you've ordered a specific depth.
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#10 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
I have turned on TC to skip ahead because that was my first thought also, I also waited it out real time for awhile...no dice.
This is such a odd problem. Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
#11 |
The Old Man
![]() |
![]()
Could you list your MOD's for me. I think one may have the Slightly positive Bouyancy MOD from SHIII to SHIV Submarine Physics. This does not work correctly in SH5 and you always end up 1-3 meters shallow from odered depth at 30 meters deep. If you dive to 100 meters I think you only go to around 89 meters.
The slightly posative bouyancy was suppose to make you very slowly float back to surface if you go all stop for a long time but it doesn't. |
![]() |
![]() |
![]() |
#12 | |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
|
![]() Quote:
A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Magnum_Opus_v0_0_1_Patch2 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_4_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_4_0_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_4_0_U-Jagd_Chrono NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_4_0_Waypoint_Contacts_No_Tails NewUIs_TDC_6_4_0_No_Color_Dashed_Contact_Line NewUIs_TDC_6_4_0_No_Contact_Tails FX_Update_0_0_16_ByTheDarkWraith FX_Update_0_0_16_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith AirTorpedoes Nauticalwolf's_Torpedo_Textures_v1.2 Critical hits 1.1 Torpedos IO_StrategicMap_4_1_for_TDWv640&MO EQuaTool 01.01 by AvM - Kriegsmarine Regular Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler nVidia missing lights TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trans-Atlantic_Radio Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs Stormys DBSM SH5 v1.3 HOTFIX 3 Capthelms SH5 Audio Mod Krauters Automated Scripts (v5_0_0 compatible) Manos Scopes-patch for 8x5 sobers real trees Trevally Automated Scripts v0.5 Real Environment - Revision_2 sobers & stoianm base fog mechanics V16 SH5 stoianm blue water and EnvNights compatible Real Environment - Revision_2 |
|
![]() |
![]() |
![]() |
#13 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
As TheBeast stated In stock (And other UI's Dials) the dials.cfg start and end angles do not match the graphic angles 100% hence the little error in dive depth. Therefore when you click on 20M that actual angle corresponds to 18M in the dials.cfg. When I created my Dials for my Ui_Boat Mod I calibrated all the angle within Graphic Textures I made to the dial.cfg values to get them 100%. ![]() So stock and any UI's that copy the layout of the stock dial graphics and dial.cfg values will suffer this problem ![]() |
|
![]() |
![]() |
![]() |
#14 | |
Seaman
![]() Join Date: Sep 2009
Posts: 39
Downloads: 143
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#15 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
|
![]()
I am currently just running
Generic Mod Enabler - v2.6.0.157 [D:\Program Files\Ubisoft\silenthunter5\MODS] Magnum_Opus_v0_0_1 Remove Steelvikings shadow mod IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Open_Horizons Lite Campaign LC 1.2 stoianm EnvNights and blue Atlantic water for MO A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) NewUIs_TDC_6_4_0_ByTheDarkWraith stoianm EnvWeather V1 SH5 Equipment_Upgrades_Fix_1_0_byTheBeast stoianm upgrade available mod comp Equipment_Upgrades_Fix_1_0_byTheBeast FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix hope we can get this all sorted, seems as though the detectives are on the case. Mike
__________________
I think we lost em...hey whats that pinging sound? |
![]() |
![]() |
![]() |
|
|