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Old 01-28-15, 10:31 AM   #1
DarkAbyss
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Default Few questions about mission editor

I've made a functioning mission with the mission editor but there are a few things that I just haven't been able to figure out how to do even after googling them to death.

After having placed a naval base, that works for refitting just like it should when your close to it, how do you make it appear on the map as with the little anchor symbol like it does in the campaign?

How do you change your subs equipment loadout, since I don't appear able to end patrol and enter a bunker of any kind at my invisible naval base? I see in the .misge file that there are things I can edit (like SecondaryEquipment=1, CargoExt=-1, Commander=0, etc). Is there a guide that actually breaksdown each of these entries and what using different values actually means?

My crew has no abilities other than the basic officer stuff like battle stations. How do I set it up where my crew is fully promoted (or partially for that matter)? Can I edit it in a file or something? Can't find this in the editor. Can promotion points be added in from the start of the mission instead somehow?

Google has not been my friend in this, any help would be so appreciated!
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Old 01-28-15, 01:18 PM   #2
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Welcome to SUBSIM DA

Someone will get to your question I am sure I have not
used the ME in SH5.
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Old 01-28-15, 06:04 PM   #3
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Old 01-28-15, 07:45 PM   #4
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A Warm Welcome To The Subsim Community > DarkAbyss

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Link To My > SH3SH4 – SH5 > Posts


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Old 01-29-15, 06:15 AM   #5
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Welcome Aboard Abyss
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Old 01-29-15, 09:28 AM   #6
DarkAbyss
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Thanks for the welcome! So anyone know the solution to these? They seem like they would be such a common issue of using the editor that there would be more info out on it, but I just cant find any way to solve them.

On the question of the crew abilities, I know how to edit in promotion points to a save game file, but I want the points, or the crew already promoted, from the start of the mission normally.
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Old 02-02-15, 12:22 AM   #7
DarkAbyss
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I've searched through everything and can't find the answer. I would be happy if I could just get the port icons to appear on the map. I've tried editing the location, and there's all kinds of crap to choose from but no port icon symbol. I've read everything in the above link, googled endlessly, I give up.
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Old 02-02-15, 04:06 AM   #8
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To add a port to SH5

Use object editor to add the actual port (object dr2)
Use ME2 to add a naval base (land) and add name here
Use ME2 to add a gen and link it to the common nodes. Then edit gen to link it to the naval base
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Old 02-02-15, 09:59 AM   #9
DarkAbyss
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Quote:
Originally Posted by Trevally. View Post
To add a port to SH5

Use object editor to add the actual port (object dr2)
Use ME2 to add a naval base (land) and add name here
Use ME2 to add a gen and link it to the common nodes. Then edit gen to link it to the naval base
Thanks for the info!
I'm not sure how to use nodes yet or how they work. I'd had a naval base NavalBase01 already there that had working refit if you got close to it, however invisible.
So after seeing your post I, in my total lack of understanding nodes, placed a path node Node1 near the base and put a generator node named NavalBase01 next to it, and linked them.
Then I clicked edit on the generator node and it brought up the "NodeForm", but it wouldn't let me edit any of the fields, except for the start and end date filters, so I'm not sure how to link it to the naval base. When I try to validate, it says this:

WARNING: Node NavalBase01 does not have a related naval base.
WARNING: Node NavalBase01 does not have any related map locations.

Edit: I discovered an old but good link on this site, that I can't believe I overlooked before, that has a lot of useful info about the nodes, so I'm going to be experimenting with this some more and hopefully get it all figured out thoroughly enough, when I have a chance, tonight or tomorrow. I'll get back to you folks as to my success!

Last edited by DarkAbyss; 02-03-15 at 08:43 AM.
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