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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 7
Uploads: 0
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Hi, before all i want to say thanks to all modders for their nice job.
But i remember that in SH3 i can get touch the sea ground and now in SH5 the sub stops a few metters before, it is possible to fix that? i think that it is more realistic if we can get damage doing that action. thanks! |
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#2 |
SUBSIM Newsman
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Welcome Aboard Espi!
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 7
Uploads: 0
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yeah, really i remeber a subs movie -cary grant was the cap i think
![]() we can do it in SH3 but now i think that we can´t. |
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#4 |
SUBSIM Newsman
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I Just run SH5 when the game came out, and since then, there have been things with SH5 I run only SH3+GWX3 now more, and if you can do with SH5, I can not answer, but there are those who can, so wait a while and get the answer to your question,good luck
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__________________
Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 7
Uploads: 0
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up
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#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 | |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 7
Uploads: 0
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Excelent news, thats mean what its possible using a mod, maybe if you are using JSGME you can see what mods are activated in the right window, can you make a copy paste please? i´ll use the same ones, actually im using this group. ![]() ![]() ![]() |
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#8 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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give me a minute because i am running some tests now...brb
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#9 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
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I believe that it is one of TheDarkWraith's mods that allows for this. I am not certain which one it is either.
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#10 |
Rear Admiral
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#11 |
Ace of the deep .
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Pintea said it was a coding bug , i think .
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#12 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i remember that when i tested the Trevally script for evading from airplane.... and when the crash command was executed i hit the bottom and i had damages... i spoked with Trevally about that - and i remember he told me that he will use some if and else commands (when tdw will modif his automations) in the case that the dept under the keel is less than 50 metters... so i am sure that i had this at least once in sh5
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#13 | |
Korvettenkapitän
![]() Join Date: Apr 2005
Location: Toronto
Posts: 918
Downloads: 362
Uploads: 30
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__________________
ddrgn mods: http://www.subsim.com/radioroom/member.php?u=217261 |
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#14 |
Stowaway
Posts: n/a
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#15 |
Swabbie
![]() Join Date: Mar 2011
Posts: 5
Downloads: 7
Uploads: 0
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