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-   -   How i can touch the sea ground with sub? (https://www.subsim.com/radioroom/showthread.php?t=181114)

Espi 03-08-11 08:49 AM

How i can touch the sea ground with sub?
 
Hi, before all i want to say thanks to all modders for their nice job.

But i remember that in SH3 i can get touch the sea ground and now in SH5 the sub stops a few metters before, it is possible to fix that? i think that it is more realistic if we can get damage doing that action. thanks!

Gerald 03-08-11 08:54 AM

Welcome Aboard Espi!
 
:salute: you mean to go down with the submarine to the bottom and "lie" to rest or make repairs..:lurk:

Espi 03-08-11 09:17 AM

yeah, really i remeber a subs movie -cary grant was the cap i think :haha:- and to avoid deep charges they gone to bottom with the sub resting over the sand, touching the ground and the warships were waiting up.
we can do it in SH3 but now i think that we canŽt.

Gerald 03-08-11 09:26 AM

I Just run SH5 when the game came out, and since then, there have been things with SH5 I run only SH3+GWX3 now more, and if you can do with SH5, I can not answer, but there are those who can, so wait a while and get the answer to your question,good luck :up:

Espi 03-09-11 07:04 AM

up :cry:

stoianm 03-09-11 07:06 AM

Quote:

Originally Posted by Espi (Post 1615506)
up :cry:

i can touch the sea flor and i have damages because of that but i dunno because of wich mod... i have manny mods installed... maybe an tdw mod... dunno:hmmm:

Espi 03-09-11 08:56 AM

Quote:

Originally Posted by stoianm (Post 1615508)
i can touch the sea flor and i have damages because of that but i dunno because of wich mod... i have manny mods installed... maybe an tdw mod... dunno:hmmm:


Excelent news, thats mean what its possible using a mod, maybe if you are using JSGME you can see what mods are activated in the right window, can you make a copy paste please? iŽll use the same ones, actually im using this group.


http://www.subsim.com/radioroom/%3Ca...2/dibujoeh.pnghttp://www.subsim.com/radioroom/%3Ca...ibujoeh.th.pnghttp://img814.imageshack.us/img814/8342/dibujoeh.png



stoianm 03-09-11 08:57 AM

Quote:

Originally Posted by Espi (Post 1615563)
Excelent news, thats mean what its possible using a mod, maybe if you are using JSGME you can see what mods are activated in the right window, can you make a copy paste please? iŽll use the same ones, actually im using this group.


http://www.subsim.com/radioroom/%3Ca...2/dibujoeh.pnghttp://www.subsim.com/radioroom/%3Ca...ibujoeh.th.pnghttp://img814.imageshack.us/img814/8342/dibujoeh.png



give me a minute because i am running some tests now...brb

Takeda Shingen 03-09-11 04:17 PM

I believe that it is one of TheDarkWraith's mods that allows for this. I am not certain which one it is either.

Ducimus 03-09-11 04:23 PM

Quote:

Originally Posted by Espi (Post 1614784)
But i remember that in SH3 i can get touch the sea ground and now in SH5 the sub stops a few metters before,

You mean like this?
http://www.ducimus.net/sh415/ubm/preview_31.jpg

In SH5? No idea! :O:

THE_MASK 03-09-11 04:25 PM

Pintea said it was a coding bug , i think .

stoianm 03-09-11 04:33 PM

Quote:

Originally Posted by sober (Post 1615914)
Pintea said it was a coding bug , i think .

i remember that when i tested the Trevally script for evading from airplane.... and when the crash command was executed i hit the bottom and i had damages... i spoked with Trevally about that - and i remember he told me that he will use some if and else commands (when tdw will modif his automations) in the case that the dept under the keel is less than 50 metters... so i am sure that i had this at least once in sh5:hmmm:

ddrgn 03-09-11 05:55 PM

Quote:

Originally Posted by Espi (Post 1614807)
yeah, really i remeber a subs movie -cary grant was the cap i think :haha:- and to avoid deep charges they gone to bottom with the sub resting over the sand, touching the ground and the warships were waiting up.
we can do it in SH3 but now i think that we canŽt.

Destination Tokyo, awesome movie :) :rock:

Madox58 03-09-11 08:21 PM

Quote:

Originally Posted by sober (Post 1615914)
Pintea said it was a coding bug , i think .

He also stated it was left over from earlier versions.
But only in some places.
As Terrain height is controlled by the stuff Ref wrote editors for in earlier versions?
Could it be a color problem with those files or such?
:hmmm:

Espi 03-10-11 08:49 AM

Hi guys,, then if it is a bug we can't do something, really is not a big problem, maybe it will be fixed in SH6. I tried go deeper but the max what i did: 4 metter under sub.
http://img854.imageshack.us/img854/176/dibujohy.jpg




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