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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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hey guys im looking for a mod to make my torps or deck gun more poweful.... im gonna have some fun with it before i do my reinstall when i get my new disc... any ideas?... or what do i edit?
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#2 |
Navy Seal
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Grab a copy of S3D (http://s3d.skwas.com/) and have a look in the GUNS_SUB.sim file. For a gun tweak I borrowed an ID number from SHELLS.sim to be able to fire a larger projectile.
Unsure about nukifying torpedoes, I've only ever boosted the explosive power of my torpedoes a small bit. Anyway, have a look in Torpedo.sim to see what you can modify there. Root directory to find those file: <SH3 install folder>\data\Library Make sure to use JSGME and create a directory (<SH3 install>\MODS\YourMod) for your modifications, in case something breaks. ![]()
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#3 | |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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![]() Quote:
is it the impuse value i change? |
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#4 |
Navy Seal
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Yes, I believe you are correct. Modifying the impulse value should give you results.
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#5 |
Ensign
![]() Join Date: Jul 2010
Location: Melbourne Australia
Posts: 226
Downloads: 7
Uploads: 0
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cool thanks... i did that and hit a tanker.... it blew the aft section clean off... like 100 meters away lol
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#6 |
Navy Seal
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