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#1 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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Currently I'm compiling a mod to use three different US battleships. I've ran aground though. For some reason in all of my test missions the battleships I'm using won't hit a target. They continually fire in the same spot way too short of their mark. We're talking thousands of meters off.
Notes on what I've tested and investigated. -Error angles are set to 1 in the cfg files. -Max ranges for everything in CrewAI.cfg set to 30k meters. -Checked gun files. All ranges and angles are adequate. -Tested different guns with varying results. -The yamato 18 inch guns on the South Dakota seem to work fine. -The 16's that are meant for it are messed up. -KGV 14 inch quads act just as bad as the 16's. -14 inch triples for New Mexico are working fine. -Tested different ships I'm adding in. They use the 16 inch guns and act the same. Any pointers? |
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#2 |
Ace of the Deep
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![]() ![]() ![]() You did see this? http://www.subsim.com/radioroom/showthread.php?t=179507 |
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#3 |
Electrician's Mate
![]() Join Date: Dec 2008
Posts: 133
Downloads: 132
Uploads: 0
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It looks like so.
[AI Cannons] Max error angle=1 ;[deg] Max fire range=30000 ;[m] Max fire wait=12 ;[s] Any other ideas? **Edit** Fixed the problem. I found several different 16 inch triple guns with different attributes on each one. I must have had a mixture of them aboard and didn't notice it. It must have been messing with the turret directors. Last edited by audessy; 02-03-11 at 01:16 PM. |
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#4 |
Soundman
![]() Join Date: Jan 2009
Location: Millington, MI USA
Posts: 145
Downloads: 10
Uploads: 8
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audessy you mention the jap 18" funny thing with that gun is it is acctually firing a 14" shell for Kongo.
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http://www.gamefront.com/files/user/jmardlin |
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