SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SH4 Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=219)
-   -   Guns not firing over 5000m (https://www.subsim.com/radioroom/showthread.php?t=179865)

audessy 02-03-11 12:38 AM

Guns not firing over 5000m
 
Currently I'm compiling a mod to use three different US battleships. I've ran aground though. For some reason in all of my test missions the battleships I'm using won't hit a target. They continually fire in the same spot way too short of their mark. We're talking thousands of meters off.

Notes on what I've tested and investigated.
-Error angles are set to 1 in the cfg files.
-Max ranges for everything in CrewAI.cfg set to 30k meters.
-Checked gun files. All ranges and angles are adequate.
-Tested different guns with varying results.
-The yamato 18 inch guns on the South Dakota seem to work fine.
-The 16's that are meant for it are messed up.
-KGV 14 inch quads act just as bad as the 16's.
-14 inch triples for New Mexico are working fine.
-Tested different ships I'm adding in. They use the 16 inch guns and act the same.

Any pointers?

Jan Kyster 02-03-11 12:57 AM

:hmmm: you don't mention "Max fire range" in sim.cfg? :D

You did see this? http://www.subsim.com/radioroom/showthread.php?t=179507

audessy 02-03-11 12:12 PM

It looks like so.

[AI Cannons]
Max error angle=1 ;[deg]
Max fire range=30000 ;[m]
Max fire wait=12 ;[s]

Any other ideas?

**Edit**
Fixed the problem. I found several different 16 inch triple guns with different attributes on each one. I must have had a mixture of them aboard and didn't notice it. It must have been messing with the turret directors.

jmardlin 02-13-11 04:00 PM

audessy you mention the jap 18" funny thing with that gun is it is acctually firing a 14" shell for Kongo.


All times are GMT -5. The time now is 06:26 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.