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Old 01-25-11, 02:06 PM   #1
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Uploads: 18
Default [REL] Long Range AI guns

I made a small mod so that AI attacks from further away with their guns :

what is changed :



in Data\Cfg\CrewAI.cfg :

Quote:
[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=3000 ;[m] medium range limit
Cannon range 3=5000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit

;selection
Cannon Selection Range=8000 ;[m] max range to contact
AAGuns Selection Range=1500 ;[m] max range to contact
Recomended Torpedo Range=2000 ;[m] max range to contact
Recomended Deck Guns Range=2000 ;[m] max range to contact
modified into :

[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=5000 ;[m] medium range limit
Cannon range 3=10000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit

;selection
Cannon Selection Range=12000 ;[m] max range to contact
AAGuns Selection Range=1500 ;[m] max range to contact
Recomended Torpedo Range=3000 ;[m] max range to contact
Recomended Deck Guns Range=5000 ;[m] max range to contact


and in sim.cfg :

Quote:
[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=6000 ;[m]
Max fire wait=12 ;[s]
now :

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=10000 ;[m]
Max fire wait=12 ;[s]



d/l Long Range AI guns :

http://www.mediafire.com/file/7lldns...long%20guns.7z




keltos
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Old 01-27-11, 06:19 PM   #2
I'm goin' down
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Default what is the point?

my gunners cannot hit target's that are 3,000 yds, yet alone at great distance.
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Old 01-27-11, 06:27 PM   #3
Jan Kyster
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Default

Quote:
Originally Posted by I'm goin' down View Post
my gunners cannot hit target's that are 3,000 yds, yet alone at great distance.
Yeah, but the cannons Keltos are modding, are the enemies. Those shooting at you!

You do know he's japanese, right?
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Old 01-28-11, 03:19 AM   #4
keltos01
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Location: Milan Italy
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Default

Quote:
Originally Posted by Jan Kyster View Post
Yeah, but the cannons Keltos are modding, are the enemies. Those shooting at you!

You do know he's japanese, right?


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Old 01-28-11, 12:15 PM   #5
I'm goin' down
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Default

just what we need!! long range firing at US ships when our sailors cannot hit the broad side of a barn.
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Old 01-28-11, 08:07 PM   #6
Hylander_1314
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Default

Quote:
Originally Posted by I'm goin' down View Post
just what we need!! long range firing at US ships when our sailors cannot hit the broad side of a barn.
Yeah! And with the broadside of another barn at that! I think Mr. Magoo could do a better job! Especially in calm seas, they get maybe 1 out of 6 to 8 shots on target at anything beyond 2,000 yds.
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Old 01-28-11, 10:32 PM   #7
Armistead
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Default

Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....

another damn case of bigger is better.....lose again.

Work with TMO...don't see why it wouldn't.
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Old 01-29-11, 01:56 AM   #8
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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Default

[QUOTE=Armistead;1585415]Are the cannon ranges based on gun size, as larger warships with bigger guns have the most distance.....
yes

another damn case of bigger is better.....lose again.
yep !

Work with TMO...don't see why it wouldn't.

me neither, though I play WDAD atm and it works there too

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Old 02-02-11, 09:31 AM   #9
wslhsc
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Join Date: Feb 2011
Posts: 1
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Default Very interesting

Quote:
Originally Posted by keltos01 View Post
I made a small mod so that AI attacks from further away with their guns :

what is changed :



in Data\Cfg\CrewAI.cfg :

modified into :

[CrewAI]
; Weapons.
Cannon range 1=1000 ;[m] close range limit
Cannon range 2=5000 ;[m] medium range limit
Cannon range 3=10000 ;[m] long range limit
AA guns range 1=500 ;[m] close range limit
AA guns range 2=1000 ;[m] medium range limit
AA guns range 3=1500 ;[m] long range limit

;selection
Cannon Selection Range=12000 ;[m] max range to contact
AAGuns Selection Range=1500 ;[m] max range to contact
Recomended Torpedo Range=3000 ;[m] max range to contact
Recomended Deck Guns Range=5000 ;[m] max range to contact


and in sim.cfg :



now :

[AI Cannons]
Max error angle=5 ;[deg]
Max fire range=10000 ;[m]
Max fire wait=12 ;[s]



d/l Long Range AI guns :

http://www.mediafire.com/file/7lldns...long%20guns.7z



keltos
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