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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Aviator
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this is an opinion piece keep in mind:
What i think SH5 needs is 1. a truly dynamic campaign spanning the entire war. Truly dynamic in the sense that you are not ordered out to the sprawling Atlantic ocean with instructions to sink an exact/specific ship or exact specific type of ship by a specific date. spanning the entire war as in a) realistic August 1939 sailing dates through May 1945. 2. More believable crew. no 50+ year old navigators. No eye patched men. none of that BS. (i know, i know, there is an eye patch removal mod.) 3. More realistic interiors: in other words, detail, immersion, and not leaving important parts of the boat out. give us the dinner table, give us the crapper, load the boat up with food that dissipates over time. what else does everyone else wish SH5 had?
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#2 |
Black Magic
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#3 | |
Subsim Aviator
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#4 |
Ace of the deep .
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Subnets
Mines Blockade ships enemy coastal defences useable enigma radio messages ability to add more ship types chimneys with smoke crew animations with injuries / crew goes to bunk when injured ability to call in support / with acknowledged radio message |
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#5 | |
Ace of the deep .
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#6 |
Subsim Aviator
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yes but had you looked a bit harder you would notice the increase in ASW patrols as a result of your "failure" to bend to the will of ubi's mission orders
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#7 |
XO
![]() Join Date: Jul 2002
Location: Florida
Posts: 400
Downloads: 126
Uploads: 0
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The one time I tried that, going on patrol without a mission, there were no ships in the port. If there aren't ships there are there any out at sea? I didn't have the patients to look. So I started over again with a mission.
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#8 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#9 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
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What we do in life echoes in Eternity |
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#10 | |
Subsim Aviator
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#11 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
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I think SH5 needs to be re-evaluated as things have moved on quite a bit from v1.2 and there seems to be a lot of misinformation floating about.
The megamod release would seem the most logical time to do that, with the following objectives: 1. Overall rating of SH5 v1.2 + MegaMod 2. What is still considered broken? 3. What is still considered to be a weakness or poor implementation requiring improvement? |
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#12 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
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Where is the dining room on the boot? AFAIK We already have it, its just folded away and now being used as a bunk/chart table.
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#13 |
Gunner
![]() Join Date: Feb 2008
Posts: 98
Downloads: 113
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Type ix u-boats,don"t forget those!
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#14 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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As far as adding detail, and changing things to be more historically accurate for the interior, you can try my interior mod V1.2. It does not add any missing parts of the boat, but it does a lot of other stuff.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#15 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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The only thing keeping me from playing is the lack of merchant ship variety.
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