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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Oct 2010
Posts: 22
Downloads: 34
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hi guys!
very new to SH3. New to applying mods too. My main aim is to convert my living room (when the wife and kids are out) to a submarine living condition. I intend to use voice commands for added immersion. I have a problem in that the Sonarman doesn't use his voice to report on 'Repeat last report' / Report on nearest contact / Report on nearest warship contact. He reports them only as a script which is not what would happen in a real submarine. I have SH3+patch1.4b+GWX. I will be more than happy to DONATE 20 Euro if someone can direct me to the best mod which solves my problem. Thanks in advance. ![]() |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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I don't use voice commands, but a search of subsim might help you. I suspect that since the game doesn't give these responses out loud, that it will not be possible unless you make the mod yourself. I think it should be possible to make such a mod.
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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IIRC there is a voice command mod or way to do it floating around here somewhere.
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#4 |
SUBSIM Newsman
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Welcome Aboard sub2!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
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I think you'd have to do it yourself, involving a lot of research. Not even SH5, the latest in the series has such a voice report.
For immersion feeling, when it is raining on screen, go stand in the shower (cold water) for five minutes and then return to the game. You cannot change or dry yourself until you dive. (towels on the floor) Don't forget red light bulbs for night. Open all the windows to let in air, regardless of outside temp. Close them and all doors when under water. Stand, not sit, to run the game. Enjoy ! ![]()
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#6 | |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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So your all saying there's no way to do voice commands ?
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#8 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
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No, I think they're saying there's no way to have the sonar guy audibly speak certain reports.
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
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Your right Gargamel in what the OP wants. While voice commands programs are tied into keystrokes I, don't think in his request they'll work for him.
I know of 2 programs... 1 for SH3 and 1 for SH5 if anyones interesting. |
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#10 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
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There is a SH3 voice command mod somewhere hereabouts, there are also other programs available to do it. I did look into several months ago but didn't end up doing anything - I think Sgt_Raa did though, but not heard from him recently
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#11 |
Watch
![]() Join Date: Oct 2010
Posts: 22
Downloads: 34
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thanks for your replies fellow crew members. It seems that it should be easy to get the sonarman to give the reports audibly as well as script on request. he does speak them out spontaneously when the first contact is made. So...ok...how do i get to do modding? I hear the laughter...but I'm a persistent kind of guy. Can someone point me in the right direction to start modding?
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#12 |
SUBSIM Newsman
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What would you do with modding, any specific area you think of....
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#13 |
Eternal Patrol
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No one is laughing. The best modders here started off not knowing anything. Who knows - you might end up being one of them.
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#14 | |
Chief of the Boat
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#15 |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
Downloads: 6
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I'm pretty sure he means that he wants to mod the game to have the sonar man audio run everytime he reports, not just when he initially gets a contact.
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