SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-17-10, 10:23 AM   #1
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Minefields

I'm in my first campaign, threading my way through the English Channel when I remember SHIII and the mines.

I did a search but found no reference here about SH5 and mines.

Does anybody have information (experience or fact) about them in stock or modded game?

Being in Canada, we were only able to get the minimal package (tiny useless manual) and so I depend upon the European kaleuns who got the big book.

I'm wondering if I should head North for a trip around Scotland instead.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 09-17-10, 02:39 PM   #2
Karasunx
Planesman
 
Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
Default

I run the English Channel a lot and have yet to see mines (there's lots of destroyer patrols, but no mines). I don't think they're in the stock game, but I'm only on the first mission set, so they might show up later in the war I just don't know. So if you're still on Total Germany you'll be fine, just watch out for the patrols in the Dover Straight.
__________________
Karasunx is offline   Reply With Quote
Old 09-18-10, 06:28 AM   #3
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
Default Dover, eh?

Thanks.

So far so good. I've slipped past Calais. I had my sonar guy use his 'detect hidden enemies' ability. Then I set depth 20, speed 4 with a full battery and set course to pass on the French side. Most of the destroyers are on the Brit side.
__________________
Game Designer:
Close The Atlantic - World War Three
https://boardgamegeek.com/boardgame/...orld-war-three
raymond6751 is offline   Reply With Quote
Old 09-18-10, 07:59 AM   #4
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

No, mines are not implemented in game. We(the modders) have tried to get them to work but have been unsuccessful so far.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 09-20-10, 09:37 AM   #5
Riederbirk
Swabbie
 
Join Date: Feb 2010
Posts: 14
Downloads: 18
Uploads: 0
Default

I'm pretty sure an aerial dropped mine once killed me when I left Kiel
Could be wron though
Riederbirk is offline   Reply With Quote
Old 09-21-10, 12:53 PM   #6
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

i'm sure we can create our own subnets and mines if
they are not hardcoded anymore and spawn them
in an unusual way.
vickers03 is offline   Reply With Quote
Old 09-21-10, 12:56 PM   #7
Wolfling04
Frogman
 
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
Default

This is something that I will look at in my campaign mod in later versions, as long as I can figure out the current complications that I am experiencing.
__________________
I'm a gas pumpen, tire and brake changin, fix anything, jet fuel drinken, USAF Crew Chief.
Wolfling04 is offline   Reply With Quote
Old 09-21-10, 02:21 PM   #8
SteelViking
The Old Man
 
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
Default

Quote:
Originally Posted by vickers03 View Post
i'm sure we can create our own subnets and mines if
they are not hardcoded anymore and spawn them
in an unusual way.
Basically all the files for the mines, and the nets are still there. They are just not implemented. I am pretty sure that several people have tried to use the subnets as a terrain entity, but the terrain editor simply won't take it. I have no idea why not, as it is a simple .dat file.

Also, I think it is possible to add the mines as a unit. But when you hit them the game crashes.

Perhaps the .zon for the mines is not setup correctly for SH5?

Edit: This is just what I remember from when some guys tried to get it to work a while back, I could be remembering wrong. Either way, I think we should take another look at it.
__________________

He sank 198,650 tons....who you ask?....Erich Topp, that's who!
SteelViking is offline   Reply With Quote
Old 09-21-10, 04:55 PM   #9
reaper7
sim2reality
 
Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
Default

Yes all the files are there for bothe the mines and subnets. The problem is we can not add them to the campaign or single missions due to them not being in the Library for the Mission Editor.
I have got them to show up in the menu Editor but when you try to place them as a unit it causes the Mission Editor to display the following Error:
platform AntiSubNet not found in platforms library!!!

This is also the same error I encountered while working on my Ship Reskin Mod while trying to create new ship types from a stock model.

The New ship type was not present in the library when opening the Editor.

How one adds new objects to the Lidrary, that I don't know, but this may hold the solution to Mines and Subnets.
reaper7 is offline   Reply With Quote
Old 09-22-10, 04:39 AM   #10
BigBANGtheory
Officer
 
Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
Default

Quote:
Originally Posted by SteelViking View Post
Basically all the files for the mines, and the nets are still there. They are just not implemented.
Not to mention ice bergs too, I saw their files the other day
BigBANGtheory is offline   Reply With Quote
Old 10-17-10, 06:00 AM   #11
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

DEVS please help us to get mines back into the game
vickers03 is offline   Reply With Quote
Old 10-18-10, 07:01 AM   #12
SilentSnake
Seaman
 
Join Date: Sep 2010
Posts: 38
Downloads: 86
Uploads: 0
Default

Its amazing how much stuff is their but not implemented. I think its great news for the modders and i guess this is why the developers left them their. This gets me excited about what the modders can deliver with it and I appreciate all their efforts.
SilentSnake is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:59 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.