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#1 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
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Hey guys. How do i give myself a few more deck gun shells? i thought 150 was a tad low and my AI gunners are the worse shots in the Navy.
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"Diesel Pig" Not so long ago... |
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#2 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
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#3 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
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I know lol. But im trying to make it where i carry about 300 rounds instead of 150 for the 4inch gun. can you tell me what to edit?
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"Diesel Pig" Not so long ago... |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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not sure but in the ship's upc :
GunsAmmoBunker gives the amount of ammunition for the DG then in the ammunition.upc (Data\UPCData\UPCUnitsData\) you'll find how many shells there are per item listed in the bunker keltos |
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#5 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
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UserPlayerUnit 1.Compartment 7.WeaponSlot 1]
ID= BowDeckGun NameDisplayable= Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 7.EquipmentSlot 1] ID= PaintJob NameDisplayable= Paint scheme Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= TAR ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 what do i change? it says GunsAmmoBunker but what do i do about it? Im so confused. ![]()
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"Diesel Pig" Not so long ago... |
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#6 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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f.i. in the porpoise.upc :
;------------------------------------------------------------ ; DECK GUNS ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Aft Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Fore Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 ;Link1=Buncar 2, LinkType, Time change the green number |
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