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A quick question
Hey guys. How do i give myself a few more deck gun shells? i thought 150 was a tad low and my AI gunners are the worse shots in the Navy.:O:
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I know lol. But im trying to make it where i carry about 300 rounds instead of 150 for the 4inch gun. can you tell me what to edit? :D
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not sure but in the ship's upc :
GunsAmmoBunker gives the amount of ammunition for the DG then in the ammunition.upc (Data\UPCData\UPCUnitsData\) you'll find how many shells there are per item listed in the bunker keltos |
UserPlayerUnit 1.Compartment 7.WeaponSlot 1]
ID= BowDeckGun NameDisplayable= Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 7.EquipmentSlot 1] ID= PaintJob NameDisplayable= Paint scheme Type=NULL AcceptedTypes=NULL UserCustomizable=No IDLinkEquipmentIntervalDefault1= NULL, NULL, NULL ExternalNodeName3D= TAR ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 2.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 what do i change? it says GunsAmmoBunker but what do i do about it? Im so confused.:doh: |
f.i. in the porpoise.upc :
;------------------------------------------------------------ ; DECK GUNS ;------------------------------------------------------------ [UserPlayerUnit 1.Compartment 7.WeaponSlot 1] ID= SternDeckGun NameDisplayable= Aft Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M02 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 8.WeaponSlot 1] ID= BowDeckGun NameDisplayable= Fore Deck Gun Mount Type=NULL AcceptedTypes= NULL UserCustomizable=No IDLinkBunker= GunsAmmoBunker ;Only UnitParts of this type could be placed here IDLinkWeaponIntervalDefault1= NULL, NULL, NULL, NULL ExternalNodeName3D= M01 ExternalObjectName3D= NULL ExternalDamageZoneTypeID3D= -1 [UserPlayerUnit 1.Compartment 3.Bunker 1] ; Deck Gun and Flak guns ammo ID=GunsAmmoBunker Capacity=10 IDLinkAmmunitionIntervalDefault1= NULL, NULL, NULL, 0 ;Link1=Buncar 2, LinkType, Time change the green number |
have a look at my "upgraded deck gun" mods
open the files and compare to stock using "winmerge" or just compare them visually. i overdid the ammo so you will never run out but you may or may not want to use the increased shell power part of the mod. there are two areas to consider, the ammo per reload or how much is in each "clip" and then there is the total ammo amount you have stored |
Will Do Webster.:up: Keltos01 Thank you for your help mate I'll Try your Suggestion Straight away and now i have a fall back with Websters idea. You guys are great!:salute:
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:D
thanks ! |
I changed the bunker value thing from 10 to 20 and it appeared to do nothing so i set it back. I DL'd Websters DG mod and looked it over throughly and found a part in library+USsubparts+Dec_gun_4_50 .SIM
and the respective 3_50 gun and opened it with S3D. Inside that there is a thing titled "WPN_Cannon" and attached "WPN_Cannon7" click on that and in the property tree i found "Ammo_Storage" and changed the value from 150 HE to 300 HE. Again thank you both for helping me because otherwise id be lost and a little miffed that we couldn't have swiped a few more rounds from the armory before leaving dock lol. :O: |
300 rounds
300 rounds would take up a lot of space (and weight). That's probably why it's originally only 150 plus the deck gun is not the primary weapon of your boat.;)
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actually im not saying they got all the numbers right but the devs tried to make things like ammo stores and clip amounts as accurate as they could to the historical records for what they carried for realism that said, your reply speaks to the reason for not jamming the boat full of ammo and in real life the deck gun wasnt nearly used as much as it can be in the game |
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ask those confronted to a Q-ship what it felt like ;) k |
i've been guilty of going into a convoy in "arcade mode" :oops: just to blow stuff up and in real life i wouldnt get close but in the game i took out half the convoy :har:
also, keep this a secret :shucks: but if you surface while rubbing flat parallel to the side of a disabled battleship the DD wont fire at you and the BB guns cant reach you so you can shoot all your ammo without getting return fire. just have to not let it drift apart or at about 2m distance the BB gun CAN reach you :o you never know what level of realism or being realistic people have in mind when they ask questions sometimes so i try to add a note about RL in my answers sometimes |
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