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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2007
Posts: 33
Downloads: 758
Uploads: 0
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I'm very new to SH5 and want to use some of the incredible mods I've seen listed. I know from playing SH3 that the order that mods are applied is vital for them to work properly and/or prevent CTD's.
I wonder if anybody would be kind enough to give me some advice on the correct order of installation. The mods I've seen that look excellent are: W_clears Environmental 3.7 HiDEf Realistic Interface 2.0 Dark Wraiths NewUIs_TDC_4.51 Sobers base wave mechanics SteelVikingsInterior Mod V1.2 U-boot Historical Specifaction 1.4 Cerberus62 Historical Ships Equipment Any information would be very much appreciated. Regards |
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#2 | |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#3 | |
Soundman
![]() Join Date: Aug 2010
Location: Istanbul,Turkey
Posts: 144
Downloads: 65
Uploads: 0
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After 2 months of SH3+GWX experience,i bought SH5 today.(cant resist after you moder guys are keep creating excellent things to improve game.) Currently i am playing the stock game.(just finished the very first mission - docking at kiel - ) Anyway i have plans to add some mods to game after some patrols.Can i ask you over this thread or via pm if i get stuck with the order or something else? Will that bother you? thanks. c.
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